Jerald Thomas

Orcid: 0000-0002-0931-6920

According to our database1, Jerald Thomas authored at least 20 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023

A Communication-Focused Framework for Understanding Immersive Collaboration Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Validating Simulation-Based Evaluation of Redirected Walking Systems.
IEEE Trans. Vis. Comput. Graph., 2022

Strafing Gain: Redirecting Users One Diagonal Step at a Time.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Inverse Kinematics Assistance for the Creation of Redirected Walking Paths.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
RED: A Real-Time Datalogging Toolkit for Remote Experiments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervals.
Virtual Real., 2020

Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Reactive Alignment of Virtual and Physical Environments Using Redirected Walking.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Strafing Gain: A Novel Redirected Walking Technique.
Proceedings of the Symposium on Spatial User Interaction, 2019

Same Task, Different Place: Developing Novel Simulation Environments with Equivalent Task Difficulties.
Proceedings of the Advances in Human Factors and Simulation, 2019

2018
Leveraging Configuration Spaces and Navigation Functions for Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Revisiting detection thresholds for redirected walking: combining translation and curvature gains.
Proceedings of the ACM Symposium on Applied Perception, 2016

2014
MuVR: A Multi-User Virtual Reality platform.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Effectiveness of commodity BCI devices as means to control an immersive virtual environment.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013


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