Thai Phan

According to our database1, Thai Phan authored at least 18 papers between 2011 and 2018.

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Bibliography

2018
Mixed Reality Collaboration Between Human-Agent Teams.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Influences on the Elicitation of Interpersonal Space with Virtual Humans.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video Conferencing.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2017
Social influence of humor in virtual human counselor's self-disclosure.
Comput. Animat. Virtual Worlds, 2017

Motor adaptation in response to scaling and diminished feedback in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

NIVR: Neuro imaging in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

2016
Head mounted projection for enhanced gaze in social interactions.
Proceedings of the 2016 IEEE Virtual Reality, 2016

User Perceptions of a Virtual Human Over Mobile Video Chat Interactions.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Virtual headcam: pan/tilt mirror-based facial performance tracking.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Making small spaces feel large: infinite walking in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Mixed reality for robotics.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

"Hi, It's Me Again!": Virtual Coaches over Mobile Video.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

2014
A demonstration of tablet-based interaction panels for immersive environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Tablet-based interaction panels for immersive environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Rapid generation of personalized avatars.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Open virtual reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2011
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011


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