Timothy A. Davis

Affiliations:
  • Clemson University, Department of Psychology, SC, USA
  • North Carolina State University, Raleigh, NC, USA (former)


According to our database1, Timothy A. Davis authored at least 27 papers between 1998 and 2014.

Collaborative distances:

Timeline

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Bibliography

2014
An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments.
Virtual Real., 2014

Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
A hybrid control scheme for facial rigging.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Game asset considerations for facial animation.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
A summer science experience with computer graphics for secondary students.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Effects of immersion on spatial updating in virtual panoramas.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Near-field distance perception in real and virtual environments using both verbal and action responses.
ACM Trans. Appl. Percept., 2011

The Art and Science of Digital Production Arts.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Undergraduate database instruction with MeTube.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

2008
A graphics-based approach to data structures.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

2007
τεΧνη: trial phase for the new curriculum.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

Simulating a virtual fisheye lens for the production of full-dome animations.
Proceedings of the 45th Annual Southeast Regional Conference, 2007

Femme avec une Fleur.
Proceedings of the 45th Annual Southeast Regional Conference, 2007

2006
Using graphics research to teach freshman computer science.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Teaching CS1 with graphics and C.
Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2006

The role of computer science in digital production arts.
Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2006

Graphics-Based Learning in First-Year Computer Science.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Developing efficient pipeline tools for animation production.
Proceedings of the 44st Annual Southeast Regional Conference, 2006

2004
τέχνη A First Step.
Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, 2004

Digital production arts: coming soon to a college near you!
Proceedings of the 42nd Annual Southeast Regional Conference, 2004

2003
KScope: A Modularized Tool for 3D Visualization of Object-Oriented Programs.
Proceedings of the 2nd International Workshop on Visualizing Software for Understanding and Analysis, 2003

Lip-Synching in Sourdough.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Interactive Dynamic Environments Using Image-Based Modeling and Rendering.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2001
Real-Time Procedural Animation of Trees.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

1999
Exploiting frame coherence with the temporal depth buffer in a distributed computing environment.
Proceedings of the 1999 IEEE Symposium on Parallel Visualization and Graphics, 1999

1998
Generating computer animations with frame coherence in a distributed computing environment.
Proceedings of the 36th Annual ACM Southeast Regional Conference, 1998


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