Jeffrey W. Bertrand

According to our database1, Jeffrey W. Bertrand authored at least 24 papers between 2010 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Revisiting affordance perception in contemporary virtual reality.
Virtual Real., 2020

Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Comparing Usability of User Interfaces to Collect Family Health History.
Proceedings of the MEDINFO 2019: Health and Wellbeing e-Networks for All, 2019

2018
Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations.
IEEE Trans. Vis. Comput. Graph., 2018

Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
AACT: A mobile Augmented Reality application for Art Creation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment.
Virtual Real., 2016

2015
The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments.
Virtual Real., 2014

Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences.
IEEE Trans. Vis. Comput. Graph., 2014

Gaze Analytics Pipeline for Unity 3D Integration - Signal Filtering and Analysis.
Proceedings of the 2nd International Workshop on Eye Tracking for Spatial Research co-located with the 8th International Conference on Geographic Information Science, 2014

Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013

Empirical Evaluation of Traditional vs. Hybrid Interaction Metaphors in a Multitask Healthcare Simulation.
Proceedings of the IEEE International Conference on Healthcare Informatics, 2013

Visual Attention to Wayfinding Aids in Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
An evolving multi-agent scenario generation framework for simulations in preventive medicine education.
Proceedings of the ACM International Health Informatics Symposium, 2012

Effects of immersion on spatial updating in virtual panoramas.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Near-field distance perception in real and virtual environments using both verbal and action responses.
ACM Trans. Appl. Percept., 2011

2010
Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010


  Loading...