Christopher C. Pagano

According to our database1, Christopher C. Pagano authored at least 25 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2018
Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2016
An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments.
TAP, 2016

An empirical evaluation of visuo-haptic feedback on physical reaching behaviors during 3D interaction in real and immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2016

Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments.
Virtual Reality, 2014

Perceptually salient haptic rendering for enhancing kinesthetic perception in virtual environments.
J. Multimodal User Interfaces, 2014

Endovascular Seldinger Needle Placement: A Simulator for Examining Haptic Skills.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
A Haptic Simulator to Increase Laparoscopic Force Application Sensitivity.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2012
Display configurations in a small footprint clinical driving simulator.
Displays, 2012

Assessing Surgeon and Novice Force Skill on a Haptic Stiffness Simulator for Laparoscopic Surgery.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Haptic Tasks for Physical Laparoscopic ("Box") Trainers to Differentiate Surgeon Skill.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Effects of immersion on spatial updating in virtual panoramas.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Near-field distance perception in real and virtual environments using both verbal and action responses.
TAP, 2011

Visual Spatial Abilities in Uninhabited Ground Vehicle Task Performance During Teleoperation and Direct Line of Sight.
Presence, 2011

Role of Haptic Feedback in a Basic Laparoscopic Task Requiring Hand-eye Coordination.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Perceptual Metrics: Towards Better Methods for Assessing Realism in Laparoscopic Simulators.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2009
Using Radial Outflow to Provide Depth Information During Teleoperation.
Presence, 2009

Perception of Robot Passability With Direct Line of Sight and Teleoperation.
Human Factors, 2009

Perceiving the lengths of real and virtual objects using kinesthetic touch.
Proceedings of the 47th Annual Southeast Regional Conference, 2009


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