Ting-Han Wei

Orcid: 0009-0004-6060-1905

According to our database1, Ting-Han Wei authored at least 38 papers between 2013 and 2025.

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Bibliography

2025
Relevance-Zone Reduction in Game Solving.
CoRR, October, 2025

MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games.
IEEE Trans. Games, March, 2025

2024
A Local-Pattern Related Look-Up Table.
IEEE Trans. Games, June, 2024

Expected Work Search: Combining Win Rate and Proof Size Estimation.
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024

Solving 7x7 Killall-Go with Seki Database.
Proceedings of the Computers and Games - 12th International Conference, 2024

Monte Carlo Tree Search in the Presence of Transition Uncertainty.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Game Solving with Online Fine-Tuning.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Solving NoGo on Small Rectangular Boards.
Proceedings of the Advances in Computer Games - 18th International Conference, 2023

2022
AlphaZero-based Proof Cost Network to Aid Game Solving.
Proceedings of the Tenth International Conference on Learning Representations, 2022

Improving Search in Go Using Bounded Static Safety.
Proceedings of the Computers and Games - International Conference, 2022

A Novel Approach to Solving Goal-Achieving Problems for Board Games.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

2020
On solving the 7, 7, 5-game and the 8, 8, 5-game.
Theor. Comput. Sci., 2020

Comparison Training for Computer Chinese Chess.
IEEE Trans. Games, 2020

2048-like games for teaching reinforcement learning.
ICGA J., 2020

Sim-To-Real Transfer for Miniature Autonomous Car Racing.
CoRR, 2020

Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier].
IEEE Comput. Intell. Mag., 2020

Accelerating and Improving AlphaZero Using Population Based Training.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Towards Combining On-Off-Policy Methods for Real-World Applications.
CoRR, 2019

Multiple Policy Value Monte Carlo Tree Search.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Net2Net Extension for the AlphaGo Zero Algorithm.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

On Strength Adjustment for MCTS-Based Programs.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Multilabeled Value Networks for Computer Go.
IEEE Trans. Games, 2018

Using 2048-like games as a pedagogical tool for reinforcement learning.
ICGA J., 2018

2017
Multi-Labelled Value Networks for Computer Go.
CoRR, 2017

2016
Human vs. Computer Go: Review and Prospect.
CoRR, 2016

Human vs. Computer Go: Review and Prospect [Discussion Forum].
IEEE Comput. Intell. Mag., 2016

Database caching for job-level computing.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016

Job-level computing with BOINC support.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016

2015
Job-Level Algorithms for Connect6 Opening Book Construction.
ICGA J., 2015

Software Development Framework for Job-Level Algorithms.
ICGA J., 2015

Solving Hex Openings Using Job-Level UCT Search.
ICGA J., 2015

Job-level UCT search for solving Hex.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
A Design for Multi-Pricing High-Performance Computing System.
Proceedings of the Intelligent Systems and Applications, 2014

Job-Level Algorithms for Connect6 Opening Position Analysis.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

2013
MOBILE6 Wins Connect6 Tournament.
ICGA J., 2013

On Specific 17-clue Sudoku Puzzles.
ICGA J., 2013

Dependency-Based Search for Connect6.
Proceedings of the Computers and Games - 8th International Conference, 2013


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