I-Chen Wu

Orcid: 0000-0003-2535-0587

Affiliations:
  • National Chiao-Tung University, Department of Computer Science, Hsinchu, Taiwan


According to our database1, I-Chen Wu authored at least 158 papers between 1985 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem.
IEEE Access, 2024

PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Curriculum Reinforcement Learning From Avoiding Collisions to Navigating Among Movable Obstacles in Diverse Environments.
IEEE Robotics Autom. Lett., May, 2023

MeowCaTS won the Mahjong tournament.
J. Int. Comput. Games Assoc., 2023

The 2023 Computer Olympiad.
J. Int. Comput. Games Assoc., 2023

MuMu Won the EinStein Würfelt Nicht! Tournament.
J. Int. Comput. Games Assoc., 2023

Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem.
CoRR, 2023

Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games.
CoRR, 2023

Analyses of Tabular AlphaZero on Strongly-Solved Stochastic Games.
IEEE Access, 2023

An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht!
Proceedings of the Technologies and Applications of Artificial Intelligence, 2023

Game Solving with Online Fine-Tuning.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning.
IROS, 2023

Learning Sim-to-Real Dense Object Descriptors for Robotic Manipulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Deep Reinforcement Learning Based on Graph Neural Networks for Job-shop Scheduling.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2023

2022
Optimistic Temporal Difference Learning for 2048.
IEEE Trans. Games, 2022

Monte-Carlo Simulation for Mahjong.
J. Inf. Sci. Eng., 2022

VeryLongCat won the Mahjong tournament.
J. Int. Comput. Games Assoc., 2022

The 2022 Computer Olympiad.
J. Int. Comput. Games Assoc., 2022

A Local-Pattern Related Look-Up Table.
CoRR, 2022

Image-Based Conditioning for Action Policy Smoothness in Autonomous Miniature Car Racing with Reinforcement Learning.
CoRR, 2022

Gumbel MuZero for the Game of 2048.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

Entropy-Based Two-Phase Optimization Algorithm for Solving Wordle-like Games.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

Are AlphaZero-like Agents Robust to Adversarial Perturbations?
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Reinforcement Learning for Picking Cluttered General Objects with Dense Object Descriptors.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

AlphaZero-based Proof Cost Network to Aid Game Solving.
Proceedings of the Tenth International Conference on Learning Representations, 2022

A Novel Approach to Solving Goal-Achieving Problems for Board Games.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Energy-Efficient Accelerator Design With Tile-Based Row-Independent Compressed Memory for Sparse Compressed Convolutional Neural Networks.
IEEE Open J. Circuits Syst., 2021

The 2021 Computer Olympiad.
J. Int. Comput. Games Assoc., 2021

The Computer Olympiad 2020.
J. Int. Comput. Games Assoc., 2021

Hinge Policy Optimization: Rethinking Policy Improvement and Reinterpreting PPO.
CoRR, 2021

An unsupervised video game playstyle metric via state discretization.
Proceedings of the Thirty-Seventh Conference on Uncertainty in Artificial Intelligence, 2021

Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
On solving the 7, 7, 5-game and the 8, 8, 5-game.
Theor. Comput. Sci., 2020

Comparison Training for Computer Chinese Chess.
IEEE Trans. Games, 2020

A Visual and Persuasive Energy Conservation System Based on BIM and IoT Technology.
Sensors, 2020

2048-like games for teaching reinforcement learning.
J. Int. Comput. Games Assoc., 2020

The ACG 2019 Conference.
J. Int. Comput. Games Assoc., 2020

Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search.
CoRR, 2020

Sim-To-Real Transfer for Miniature Autonomous Car Racing.
CoRR, 2020

Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier].
IEEE Comput. Intell. Mag., 2020

Analyses of Tabular AlphaZero on NoGo.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2020

Prediction of Time Series Data Based on Transformer with Soft Dynamic Time Wrapping.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2020

Accelerating and Improving AlphaZero Using Population Based Training.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
EWIN wins EinStein Würfelt Nicht! tournament.
J. Int. Comput. Games Assoc., 2019

Towards Combining On-Off-Policy Methods for Real-World Applications.
CoRR, 2019

Stochastic Gradient Descent With Hyperbolic-Tangent Decay on Classification.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

Combining Deep Deterministic Policy Gradient with Cross-Entropy Method.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

Merging Metrics of Special Rules in Chinese Chess Endgame Databases.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

Multiple Policy Value Monte Carlo Tree Search.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

An Energy-Efficient Accelerator with Relative- Indexing Memory for Sparse Compressed Convolutional Neural Network.
Proceedings of the IEEE International Conference on Artificial Intelligence Circuits and Systems, 2019

Net2Net Extension for the AlphaGo Zero Algorithm.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

On Strength Adjustment for MCTS-Based Programs.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Multilabeled Value Networks for Computer Go.
IEEE Trans. Games, 2018

Guest Editorial Special Issue on Deep/Reinforcement Learning and Games.
IEEE Trans. Games, 2018

Belief-State Monte Carlo Tree Search for Phantom Go.
IEEE Trans. Games, 2018

Editorial.
J. Int. Comput. Games Assoc., 2018

Editorial.
J. Int. Comput. Games Assoc., 2018

Chimo wins Chinese chess tournament.
J. Int. Comput. Games Assoc., 2018

2017 "CITIC Securities Cup" - The 1<sup>st</sup> World AI Go Open.
J. Int. Comput. Games Assoc., 2018

An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess.
J. Int. Comput. Games Assoc., 2018

Solving 7, 7, 5-game and 8, 8, 5-game.
J. Int. Comput. Games Assoc., 2018

Using 2048-like games as a pedagogical tool for reinforcement learning.
J. Int. Comput. Games Assoc., 2018

Stochastic Gradient Descent with Hyperbolic-Tangent Decay.
CoRR, 2018

A BIM-based visualization and warning system for fire rescue.
Adv. Eng. Informatics, 2018

AlphaZero for a Non-Deterministic Game.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018

2017
Multistage Temporal Difference Learning for 2048-Like Games.
IEEE Trans. Comput. Intell. AI Games, 2017

Only-One-Victor Pattern Learning in Computer Go.
IEEE Trans. Comput. Intell. AI Games, 2017

DarkKnight Wins Chinese Dark Chess Tournament.
J. Int. Comput. Games Assoc., 2017

ICGA's activities in Taiwan.
J. Int. Comput. Games Assoc., 2017

Multi-Labelled Value Networks for Computer Go.
CoRR, 2017

An Agent for EinStein Würfelt Nicht! Using N-Tuple Networks.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2017

2016
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess.
Theor. Comput. Sci., 2016

Multi-Stage Temporal Difference Learning for 2048-like Games.
CoRR, 2016

Human vs. Computer Go: Review and Prospect.
CoRR, 2016

Human vs. Computer Go: Review and Prospect [Discussion Forum].
IEEE Comput. Intell. Mag., 2016

Conference Report on 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015) [Conference Reports].
IEEE Comput. Intell. Mag., 2016

Database caching for job-level computing.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016

Job-level computing with BOINC support.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016

2015
Plugging Versus Logging: Adaptive Buffer Management for Hybrid-Mapping SSDs.
ACM Trans. Embed. Comput. Syst., 2015

Design and Implementation of Chinese Dark Chess Programs.
IEEE Trans. Comput. Intell. AI Games, 2015

Job-Level Alpha-Beta Search.
IEEE Trans. Comput. Intell. AI Games, 2015

Job-Level Algorithms for Connect6 Opening Book Construction.
J. Int. Comput. Games Assoc., 2015

Software Development Framework for Job-Level Algorithms.
J. Int. Comput. Games Assoc., 2015

Solving Hex Openings Using Job-Level UCT Search.
J. Int. Comput. Games Assoc., 2015

DARKKNIGHT wins Chinese Dark Chess Tournament.
J. Int. Comput. Games Assoc., 2015

General chairs and program chairs message.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015

Applying hueristic algorithms to portfolio selection problem.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015

A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015

Enhancing parallel game-tree searches by using idle resources of a high performance render farm.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015

Belief-state Monte-Carlo tree search for Phantom games.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Job-level UCT search for solving Hex.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Depth, balancing, and limits of the Elo model.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Low-cost low-power droop-voltage-aware delay-fault-prevention designs for DVS caches.
Proceedings of the 2015 IEEE 11th International Conference on ASIC, 2015

Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
2048-Bot Tournament in Taiwan.
J. Int. Comput. Games Assoc., 2014

TAAI 2012 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2014

A Framework for Computer Mahjong Competitions.
J. Int. Comput. Games Assoc., 2014

TCGA 2014 Computer Game Tournament.
J. Int. Comput. Games Assoc., 2014

Multi-Stage Temporal Difference Learning for 2048.
Proceedings of the Technologies and Applications of Artificial Intelligence, 2014

A Design for Multi-Pricing High-Performance Computing System.
Proceedings of the Intelligent Systems and Applications, 2014

An improved differential evolution algorithm with priority calculation for unit commitment problem.
Proceedings of the 2014 IEEE International Conference on Granular Computing, 2014

Job-Level Algorithms for Connect6 Opening Position Analysis.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

2013
An Efficient Approach to Solving Nonograms.
IEEE Trans. Comput. Intell. AI Games, 2013

Job-Level Proof Number Search.
IEEE Trans. Comput. Intell. AI Games, 2013

Incentive Learning in Monte Carlo Tree Search.
IEEE Trans. Comput. Intell. AI Games, 2013

MOBILE6 Wins Connect6 Tournament.
J. Int. Comput. Games Assoc., 2013

LONGCAT Wins Mahjong Tournament.
J. Int. Comput. Games Assoc., 2013

HAPPYNOGO Wins NOGO Tournament.
J. Int. Comput. Games Assoc., 2013

TCGA 2013 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2013

On Specific 17-clue Sudoku Puzzles.
J. Int. Comput. Games Assoc., 2013

Multi-objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2013

On the Efficiency of Executing Diverse Game Tree Search Applications in a Volunteer Computing Federation.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2013

Dependency-Based Search for Connect6.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
XT Domineering: A new combinatorial game.
Knowl. Based Syst., 2012

A special issue on artificial intelligence in computer games: AICG.
Knowl. Based Syst., 2012

Solving Nine Layer Triangular Nim in Mobile Ad Hoc Networks.
J. Inf. Sci. Eng., 2012

TCGA 2012 Computer Games Tournament.
J. Int. Comput. Games Assoc., 2012

Nonogram Tournaments in TAAI 2011.
J. Int. Comput. Games Assoc., 2012

Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games.
J. Int. Comput. Games Assoc., 2012

Connect6 Programs on Mobile Devices.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

Solving the Slitherlink Problem.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

System Demonstration for Generic Game Development Framework.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

2011
Drawn k-in-a-row games.
Theor. Comput. Sci., 2011

The TCGA 2011 Computer-Games Tournament.
J. Int. Comput. Games Assoc., 2011

SHIGA wins the Chinese-Chess Tournament.
J. Int. Comput. Games Assoc., 2011

LONGCATMJ Wins Mahjong Tournament in TCGA 2011.
J. Int. Comput. Games Assoc., 2011

The Man-Machine Connect6 Championship 2011.
J. Int. Comput. Games Assoc., 2011

TAAI 2011 Computer-Game Tournaments.
J. Int. Comput. Games Assoc., 2011

An Efficient Approach to Solving the Minimum Sudoku Problem.
J. Int. Comput. Games Assoc., 2011

TAAI 2011 Computer-Go Tournaments.
J. Int. Comput. Games Assoc., 2011

Temporal Difference Learning for Connect6.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
Relevance-Zone-Oriented Proof Search for Connect6.
IEEE Trans. Comput. Intell. AI Games, 2010

Incremental Digital Content Object Delivering in Distributed Systems.
IEICE Trans. Inf. Syst., 2010

Bridge construction schedule generation with pattern-based construction methods and constraint-based simulation.
Adv. Eng. Informatics, 2010

Job-Level Proof-Number Search for Connect6.
Proceedings of the Computers and Games - 7th International Conference, 2010

2009
Achieving high and consistent rendering performance of Java AWT/Swing on multiple platforms.
Softw. Pract. Exp., 2009

A Volunteer-Computing-Based Grid Environment for Connect6 Applications.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

2007
A portable AWT/Swing architecture for Java game development.
Softw. Pract. Exp., 2007

2006
An event-driven framework for inter-user communication applications.
Inf. Softw. Technol., 2006

A New Family of <i>k</i>-in-a-Row Games.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

2005
Connect6.
J. Int. Comput. Games Assoc., 2005

On the Web Data Extraction Model.
Proceedings of the 17th International Conference on Software Engineering and Knowledge Engineering (SEKE'2005), 2005

A Web Data Extraction Description Language and Its Implementation.
Proceedings of the 29th Annual International Computer Software and Applications Conference, 2005

2004
The Model and Systems for Play-on-Table Games.
IEICE Trans. Inf. Syst., 2004

2002
An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates.
IEEE Trans. Software Eng., 2002

1998
On the Time Complexity of Minimum and Maximum Global Snapshot Problems.
Inf. Process. Lett., 1998

On Detection of Bounded Global Predicates.
Comput. J., 1998

An Efficient Incremental Algorithm for Identifying Consistent Checkpoints.
Proceedings of the International Conference on Parallel and Distributed Systems, 1998

1997
Detection of Summative Global Predicates.
Proceedings of the 1997 International Conference on Parallel and Distributed Systems (ICPADS '97), 1997

On the Complexity of the Minimum and Maximum Global Snapshot Problems.
Proceedings of the 21st International Computer Software and Applications Conference (COMPSAC '97), 1997

1991
Efficient Parallel Divide-and-Conquer for a Class of Interconnection Topologies.
Proceedings of the ISA '91 Algorithms, 1991

Communication Complexity for Parallel Divide-and-Conquer
Proceedings of the 32nd Annual Symposium on Foundations of Computer Science, 1991

1989
Machine-independent image processing: Performance of apply on diverse architectures.
Comput. Vis. Graph. Image Process., 1989

An architecture independent programming language for low-level vision.
Comput. Vis. Graph. Image Process., 1989

1988
Broadcast Normalization in Systolic Design.
IEEE Trans. Computers, 1988

1987
A Fast 1-D Serial-Parallel Systolic Multiplier.
IEEE Trans. Computers, 1987

1985
Area-Period Tradeoffs for Multiplication of Rectangular Matrices.
J. Comput. Syst. Sci., 1985


  Loading...