Toby Howard

According to our database1, Toby Howard authored at least 33 papers between 1987 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

Online presence:

On csauthors.net:

Bibliography

2012
An Immersive Virtual Environment for Phantom Limb Pain Rehabilitation.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Simulating Characters for Observation.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Real-time computer graphics simulation of blockplay in early childhood.
Comput. Educ., 2011

Visualisation of Blockplay in Early Childhood.
Proceedings of the Theory and Practice of Computer Graphics, 2011

2009
Automatically Generating Virtual Humans using Evolutionary Algorithms.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2008
Real-time 3-D human body tracking using learnt models of behaviour.
Comput. Vis. Image Underst., 2008

2006
Immersive Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience: A Protocol.
Cyberpsychology Behav. Soc. Netw., 2006

State of the Art Non-Photorealistic Rendering (NPR) Techniques.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

2005
Augmenting Existing Virtual Environments with Plausible Naturalistic Clutter.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Real-Time 3-D Human Body Tracking using Variable Length Markov Models.
Proceedings of the British Machine Vision Conference 2005, Oxford, UK, September 2005, 2005

2004
A Collaborative Virtual Environment for Public Consultation in the Urban Planning Process.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Semi-Automatically Augmenting Virtual Environments with Plausibly Located Clutter.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Real-Time Markerless Human Body Tracking with 3-D Voxel Reconstruction.
Proceedings of the British Machine Vision Conference, 2004

2003
Interactive reconstruction of virtual environments from video sequences.
Comput. Graph., 2003

Real-time photo-realistic augmented reality for interior design.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Rapid Shadow Generation in Real-World Lighting Environments.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
ICARUS: interactive reconstruction from uncalibrated image sequences.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Accurate Camera Calibration for Off-line, Video-Based Augmented Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
GNU/MAVERIK: A micro-kernel for large-scale virtual environments.
Presence Teleoperators Virtual Environ., 2001

Flexible Image-Based Photometric Reconstruction using Virtual Light Sources.
Comput. Graph. Forum, 2001

Iota: An Approach to Physically-Based Modelling in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

1995
Design Issues for Virtual Reality Systems.
Proceedings of the Virtual Environments '95, 1995

1994
The design and development of distance learning materials for graphics and visualisation.
Comput. Graph., 1994

1993
AVIARY - A Generic Virtual Reality Interface for Real Applications.
Proceedings of the Virtual Reality Systems, 1993

1991
Evaluating PHIGS for CAD and general graphics applications.
Comput. Aided Des., 1991

A practical introduction to PHIGS and PHIGS Plus.
Addison-Wesley, ISBN: 978-0-201-41641-1, 1991

1990
TopDraw: A Structure Network Visualiser for PHIGS.
Comput. Graph. Forum, 1990

An Interactive Debugger for PHIGS.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990

1988
A shareable centralised database for KRT<sup>3</sup>: A hierarchical graphics system based on PHIGS.
Comput. Graph., 1988

1987
A Shareable Centralised Database of KRT3 - A Hierarchical Graphics System Based on PHIGS.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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