Mashhuda Glencross

Orcid: 0000-0002-8964-2143

According to our database1, Mashhuda Glencross authored at least 44 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2022
Human factors affecting ventilation in Australian classrooms during the COVID-19 pandemic: Toward insourcing occupants' proficiency in ventilation management.
Frontiers Comput. Sci., 2022

A Study of the Effects of Network Latency on Visual Task Performance in Video Conferencing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
GRSI Best Paper Award.
Graph. Vis. Comput., 2021

Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA).
Comput. Graph., 2021

Privacy-certification standards for extended-reality devices and services.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

User-centred design of a grid health virtual reality tabletop for energy networks.
Proceedings of the 2021 IEEE PES Innovative Smart Grid Technologies, 2021

On-Demand Batteries as a Peer-to-Peer Service.
Proceedings of the 2021 IEEE PES Innovative Smart Grid Technologies, 2021

Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Perceptually Validated Cross-Renderer Analytical BRDF Parameter Remapping.
IEEE Trans. Vis. Comput. Graph., 2020

Rent-a-Watt: Rethinking energy use feedback.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

2019
Cyber Security Threats and Challenges in Collaborative Mixed-Reality.
Frontiers ICT, 2019

ACM Europe Council's best paper awards.
Commun. ACM, 2019

BxDF material acquisition, representation, and rendering for VR and design.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

Where Are They Now?: Revisiting Energy Use Feedback a Decade After Deployment.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

2018
Perceptually validated analytical BRDFs parameters remapping.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Woven Fabric Model Creation from a Single Image.
ACM Trans. Graph., 2017

Material capture and representation with applications in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Towards a Consistent, Tool Independent Virtual Material Appearance.
Proceedings of the Material Appearance 2017, Burlingame, CA, USA, January 29, 2017

2016
BRDF Representation and Acquisition.
Comput. Graph. Forum, 2016

Capturing and representing brdfs for virtual reality.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

2013
Grand Challenges: Material Models in the Automotive Industry.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2013

Affecting HCI: a new approach to affective computing through an emotional saliency model.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Transfer of albedo and local depth variation to photo-textures.
Proceedings of the Conference on Visual Media Production, 2012

2011
BSSRDF Estimation from Single Images.
Comput. Graph. Forum, 2011

High-resolution relightable buildings from photographs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Relightable Buildings from Images.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2009
Computation & cultural heritage: fundamentals and applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A case study evaluation: perceptually accurate textured surface models.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
A perceptually validated model for surface depth hallucination.
ACM Trans. Graph., 2008

Using haptic cues to aid nonvisual structure recognition.
ACM Trans. Appl. Percept., 2008

2007
How people use presentation to search for a link: expanding the understanding of accessibility on the Web.
Univers. Access Inf. Soc., 2007

Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment.
ACM Trans. Comput. Hum. Interact., 2007

Effective Cooperative Haptic Interaction over the Internet.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications.
IEEE Trans. Vis. Comput. Graph., 2006

How people use presentation to search for a link: expanding the understanding of accessibility on the web.
Proceedings of the 2006 International Cross-Disciplinary Workshop on Web Accessibility (W4A 2006): Building the mobile web: rediscovering accessibility? Edinburgh, 2006

Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Interaction in Distributed Virtual Environments.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Minimising latency and maintaining consistency in distributed virtual prototyping.
Proceedings of the Proceedings VRCAI 2004, 2004

A framework for haptic rendering of large-scale virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Product Review: An Overview of Cluster Solutions for Immersive Displays.
Presence Teleoperators Virtual Environ., 2003

2002
DIVIPRO: Distributed Interactive VIrtual PROtotoyping.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Iota: An Approach to Physically-Based Modelling in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

1998
Multi-Body Simulation in Virtual Environments.
Proceedings of the 12<sup>th</sup> European Simulation Multiconference - Simulation, 1998


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