Tsukasa Fukusato

Orcid: 0000-0002-5090-1443

According to our database1, Tsukasa Fukusato authored at least 57 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2024
Sketch-Guided Latent Diffusion Model for High-Fidelity Face Image Synthesis.
IEEE Access, 2024

2023
DualMotion: Global-to-Local Casual Motion Design for Character Animations.
IEICE Trans. Inf. Syst., April, 2023

DiffFaceSketch: High-Fidelity Face Image Synthesis with Sketch-Guided Latent Diffusion Model.
CoRR, 2023

AniFaceDrawing: Anime Portrait Exploration during Your Sketching.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
PPW Curves: a <i>C</i><sup>2</sup> Interpolating Spline with Hyperbolic Blending of Rational Bézier Curves.
IEICE Trans. Inf. Syst., October, 2022

Interactive texture editing for garment line drawings.
Comput. Animat. Virtual Worlds, 2022

Cover Image.
Comput. Animat. Virtual Worlds, 2022

DualFace: Two-stage drawing guidance for freehand portrait sketching.
Comput. Vis. Media, 2022

Interactive 3D Character Modeling from 2D Orthogonal Drawings with Annotations.
CoRR, 2022

View-Dependent Deformation for 2.5-D Cartoon Models.
IEEE Computer Graphics and Applications, 2022

ODEN: Live Programming for Neural Network Architecture Editing.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

Augmenting Human with Compact Supernumerary Robotic Limbs.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022

2021
AugLimb: Compact Robotic Limb for Human Augmentation.
CoRR, 2021

Stroke Correspondence by Labeling Closed Areas.
CoRR, 2021

View-Dependent Formulation of 2.5D Cartoon Models.
CoRR, 2021

Guided Optimization for Image Processing Pipelines.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

Interactive Color Manipulation with Natural Language Modifiers.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Skeleton2Stroke: Interactive Stroke Correspondence Editing with Pose Features.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

Two-Stage Motion Editing Interface for Character Animation.
Proceedings of the SCA '21: The ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2021

Interactive Viewpoint Exploration for Constructing View-Dependent Models.
Proceedings of the MIG '21: Motion, 2021

2020
Distorted Perspective for the Forward Camera Dolly.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

HedgehogAD: Interactive Design Exploration of Omni-Directional Aerodynamics.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

Neurally-Guided Texturing for Garment Line Drawings.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Sketch2VF: Sketch-based flow design with conditional generative adversarial network.
Comput. Animat. Virtual Worlds, 2019

Cover Image.
Comput. Animat. Virtual Worlds, 2019

Live Programming Environment for Deep Learning with Instant and Editable Neural Network Visualization.
Proceedings of the 10th Workshop on Evaluation and Usability of Programming Languages and Tools, 2019

Plotshop: An Interactive System for Designing a 2D Data Distribution on a Scatter Plot.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Computational Design and Fabrication of 3D Wire Bending Art.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

PaintersView: Automatic Suggestion of Optimal Viewpoints for 3D Texture Painting.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

2018
Wrinkles Individuality Preserving Aged Texture Generation using Multiple Expression Images.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Interactive design and optimization of free-formed returning boomerang.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Stitch: an interactive design system for hand-sewn embroidery.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Face Retrieval Framework Relying on User's Visual Memory.
Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval, 2018

2017
Outside-in monocular IR camera based HMD pose estimation via geometric optimization.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Quasi-developable garment transfer for animals.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

3D model partial-resizing via normal and texture map combination.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Court-aware volleyball video summarization.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Court-Based Volleyball Video Summarization Focusing on Rally Scene.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

Voice Animator: Automatic Lip-Synching in Limited Animation by Audio.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Creating a realistic face image from a cartoon character.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2016

Computational Cartoonist: A Comic-Style Video Summarization System for Anime Films.
Proceedings of the MultiMedia Modeling - 22nd International Conference, 2016

RSViewer: An Efficient Video Viewer for Racquet Sports Focusing on Rally Scenes.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Garment Transfer for Quadruped Characters.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Region-based painting style transfer.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

BGMaker: example-based anime background image creation from a photograph.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Texture preserving garment transfer.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Automatic facial animation generation system of dancing characters considering emotion in dance and music.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Dance Motion Segmentation Method based on Choreographic Primitives.
Proceedings of the GRAPP 2015, 2015

2014
Pose-independent garment transfer.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

Efficient video viewing system for racquet sports with automatic summarization focusing on rally scenes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Quasi 3D rotation for hand-drawn characters.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Face retrieval system by similarity of impression based on hair attribute.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Automatic depiction of onomatopoeia in animation considering physical phenomena.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Expressive dance motion generation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Hair motion capturing from multiple view videos.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012


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