Christian Arzate Cruz

According to our database1, Christian Arzate Cruz authored at least 18 papers between 2013 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
One-Block Transformer (1BT) for EEG-Based Cognitive Workload Assessment.
CoRR, May, 2026

A Lightweight Transformer for Pain Recognition from Brain Activity.
CoRR, April, 2026

Efficient Emotion-Aware Iconic Gesture Prediction for Robot Co-Speech.
CoRR, April, 2026

Behavioral Empathy Classification in Dyadic Interactions Using Multimodal Cues.
IEEE Access, 2026

2025
A Survey on Integration of Empathy Cues Into Empathetic Text Generation.
IEEE Access, 2025

When and How to Express Empathy in Human-Robot Interaction Scenarios.
Proceedings of the 34th IEEE International Conference on Robot and Human Interactive Communication, 2025

Empathetic Robots Using Empathy Classifiers in HRI Settings.
Proceedings of the 20th ACM/IEEE International Conference on Human-Robot Interaction, 2025

2024
EmpatheticExchanges: Toward Understanding the Cues for Empathy in Dyadic Conversations.
IEEE Access, 2024

Data Augmentation for 3DMM-based Arousal-Valence Prediction for HRI.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

2023
Sequential Eyelid Gestures for User Interfaces in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Analysis and Considerations of the Controllability of EMG-Based Force Input.
Proceedings of the Human-Computer Interaction, 2023

Generating Haptic Textures with Vibrotactile Under-clothing Wearables.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

2021
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2017
Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions.
Entertain. Comput., 2017

2013
Método robusto para detectar dedos usando profundidad.
Res. Comput. Sci., 2013


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