Wan-Lun Tsai

Orcid: 0000-0002-6627-1298

According to our database1, Wan-Lun Tsai authored at least 19 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Feasibility Study on Virtual Reality Based Basketball Tactic Training.
IEEE Trans. Vis. Comput. Graph., 2022

Instant Basketball Defensive Trajectory Generation.
ACM Trans. Intell. Syst. Technol., 2022

A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training-Based EMG and Accelerometer Sensors.
IEEE Trans. Cybern., 2022

Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Improve Immersion in Virtual Reality-Based Basketball Training By Haptic Feedback.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players.
IEEE Trans. Learn. Technol., 2021

Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
VR Piano Learning Platform with Leap Motion and Pressure Sensors.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An autoregressive generation model for producing instant basketball defensive trajectory.
Proceedings of the MMAsia 2020: ACM Multimedia Asia, 2020

2019
Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

2018
Training assistant: strengthen your tactical nous with proficient virtual basketball players.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

Personal Basketball Coach: Tactic Training through Wireless Virtual Reality.
Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval, 2018

2017
Train in Virtual Court: Basketball Tactic Training via Virtual Reality.
Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online Training, 2017

High-level semantic photographic composition analysis and understanding with deep neural networks.
Proceedings of the 2017 IEEE International Conference on Multimedia & Expo Workshops, 2017

Deep model style: Cross-class style compatibility for 3D furniture within a scene.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

2016
Immersive virtual reality with multimodal interaction and streaming technology.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016


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