Min-Chun Hu

Orcid: 0000-0003-1917-2155

Affiliations:
  • National Tsing Hua University, Department of Computer Science, Hsinchu, Taiwan
  • National Cheng Kung University, Department of Computer Science and Information Engineering, Tainan, Taiwan (former)
  • Academia Sinica, Research Center for Information Technology Innovation, Taipei, Taiwan (2011 - 2012)
  • National Taiwan University, Graduate Institute of Networking and Multimedia, Taipei, Taiwan (PhD 2011)


According to our database1, Min-Chun Hu authored at least 117 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Panelformer: Sewing Pattern Reconstruction from 2D Garment Images.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

Where Are Biases? Adversarial Debiasing with Spurious Feature Visualization.
Proceedings of the MultiMedia Modeling - 30th International Conference, 2024

2023
Img2Logo: Generating Golden Ratio Logos from Images.
Comput. Graph. Forum, May, 2023

Guest Editorial - Special Issue on IEEE AIVR 2021.
Int. J. Semantic Comput., March, 2023

Domain Invariant Vision Transformer Learning for Face Anti-spoofing.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

3D Sports Field Registration via Parametric Learning.
Proceedings of the ACM Multimedia Asia Workshops, 2023

Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation.
Proceedings of the ACM Multimedia Asia 2023, 2023

OmniScorer: Real-Time Shot Spot Analysis for Court View Basketball Videos.
Proceedings of the ACM Multimedia Asia 2023, 2023

Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023

SOFA: Style-based One-shot 3D Facial Animation Driven by 2D landmarks.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023

The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI).
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Scalable Spatial Memory for Scene Rendering and Navigation.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Feasibility Study on Virtual Reality Based Basketball Tactic Training.
IEEE Trans. Vis. Comput. Graph., 2022

Instant Basketball Defensive Trajectory Generation.
ACM Trans. Intell. Syst. Technol., 2022

A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training-Based EMG and Accelerometer Sensors.
IEEE Trans. Cybern., 2022

An imitation learning framework for generating multi-modal trajectories from unstructured demonstrations.
Neurocomputing, 2022

Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

GetWild: A VR Editing System with AI-Generated 3D Object and Terrain.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

BetterSight: Immersive Vision Training for Basketball Players.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

MMArt-ACM 2022: 5th Joint Workshop on Multimedia Artworks Analysis and Attractiveness Computing in Multimedia.
Proceedings of the ICMR '22: International Conference on Multimedia Retrieval, Newark, NJ, USA, June 27, 2022

Anime Character Recognition using Intermediate Features Aggregation.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2022

Monocular 3D Human Pose Estimation with Domain Feature Alignment and Self Training.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2022

Learning Robust Latent Space of Basketball Player Trajectories for Tactics Analysis.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2022

Computer Vision Based Cognition Assessment for Developmental-Behavioral Screening.
Proceedings of the IEEE International Conference on Digital Health, 2022

Improve Immersion in Virtual Reality-Based Basketball Training By Haptic Feedback.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

Sports Field Registration via Keypoints-aware Label Condition.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2022

Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players.
IEEE Trans. Learn. Technol., 2021

Guest Editors' Introduction.
Int. J. Semantic Comput., 2021

A Real-Time Sculpting and Terrain Generation System for Interactive Content Creation.
IEEE Access, 2021

Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Semi-supervised Many-to-many Music Timbre Transfer.
Proceedings of the ICMR '21: International Conference on Multimedia Retrieval, 2021

MMArt-ACM'21: International Joint Workshop on Multimedia Artworks Analysis and Attractiveness Computing in Multimedia 2021.
Proceedings of the ICMR '21: International Conference on Multimedia Retrieval, 2021

STR-GQN: Scene Representation and Rendering for Unknown Cameras Based on Spatial Transformation Routing.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Automatic Double Contact Fault Detection in Outdoor Volleyball Videos.
Proceedings of the Computer Vision and Image Processing - 6th International Conference, 2021

Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
VR Piano Learning Platform with Leap Motion and Pressure Sensors.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks.
Proceedings of the 2020 IEEE International Conference on Visual Communications and Image Processing, 2020

Framework Design for Multiplayer Motion Sensing Game in Mixture Reality.
Proceedings of the MultiMedia Modeling - 26th International Conference, 2020

An autoregressive generation model for producing instant basketball defensive trajectory.
Proceedings of the MMAsia 2020: ACM Multimedia Asia, 2020

Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks.
Proceedings of the 2020 on International Conference on Multimedia Retrieval, 2020

Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
Handwriting Trajectory Reconstruction Using Low-Cost IMU.
IEEE Trans. Emerg. Top. Comput. Intell., 2019

Furniture style compatibility recommendation with cross-class triplet loss.
Multim. Tools Appl., 2019

Automated tongue diagnosis on the smartphone and its applications.
Comput. Methods Programs Biomed., 2019

Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial Training.
Proceedings of the IEEE International Conference on Multimedia & Expo Workshops, 2019

Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Local Binary Pattern Circuit Generator With Adjustable Parameters for Feature Extraction.
IEEE Trans. Intell. Transp. Syst., 2018

Sign language recognition in complex background scene based on adaptive skin colour modelling and support vector machine.
Int. J. Big Data Intell., 2018

SyncGAN: Synchronize the Latent Space of Cross-modal Generative Adversarial Networks.
CoRR, 2018

A lightweight and efficient system for tracking handheld objects in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Training assistant: strengthen your tactical nous with proficient virtual basketball players.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Ontlus: 3D Content Collaborative Creation via Virtual Reality.
Proceedings of the MultiMedia Modeling - 24th International Conference, 2018

ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

Session details: Open Source Software Competition.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Doodle Master: A Doodle Beautification System Based on Auto-encoding Generative Adversarial Networks.
Proceedings of the 2018 International Joint Workshop on Multimedia Artworks Analysis and Attractiveness Computing in Multimedia, 2018

Syncgan: Synchronize the Latent Spaces of Cross-Modal Generative Adversarial Networks.
Proceedings of the 2018 IEEE International Conference on Multimedia and Expo, 2018

2017
Recognition of Easily-confused TCM Herbs Using Deep Learning.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

Localization of Acupoints using Augmented Reality.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

A Sensor-Based Official Basketball Referee Signals Recognition System Using Deep Belief Networks.
Proceedings of the MultiMedia Modeling - 23rd International Conference, 2017

Train in Virtual Court: Basketball Tactic Training via Virtual Reality.
Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online Training, 2017

High-level semantic photographic composition analysis and understanding with deep neural networks.
Proceedings of the 2017 IEEE International Conference on Multimedia & Expo Workshops, 2017

DeepSheet: A sheet music generator based on deep learning.
Proceedings of the 2017 IEEE International Conference on Multimedia & Expo Workshops, 2017

Deep model style: Cross-class style compatibility for 3D furniture within a scene.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

2016
Color Correction Parameter Estimation on the Smartphone and Its Application to Automatic Tongue Diagnosis.
J. Medical Syst., 2016

Photo sundial: Estimating the time of capture in consumer photos.
Neurocomputing, 2016

Locality Constrained Sparse Representation for Cat Recognition.
Proceedings of the MultiMedia Modeling - 22nd International Conference, 2016

Immersive virtual reality with multimodal interaction and streaming technology.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

On-premise signs detection and recognition using fully convolutional networks.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2016

A noise reduction method for IMU and its application on handwriting trajectory reconstruction.
Proceedings of the 2016 IEEE International Conference on Multimedia & Expo Workshops, 2016

Real-Time Sign Language Recognition in Complex Background Scene Based on a Hierarchical Clustering Classification Method.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016

A Framework of Enlarging Face Datasets Used for Makeup Face Analysis.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016

Tongue fur detection on the smartphone.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2016

2015
Efficient QR Code Beautification With High Quality Visual Content.
IEEE Trans. Multim., 2015

Real-Time Human Movement Retrieval and Assessment With Kinect Sensor.
IEEE Trans. Cybern., 2015

Efficient human detection in crowded environment.
Multim. Syst., 2015

VRank: Voting system on Ranking model for human age estimation.
Proceedings of the 17th IEEE International Workshop on Multimedia Signal Processing, 2015

B-box Mixer: An Interactive UI for Generating B-box Music.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Representative photo selection for restaurants in food blogs.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

2014
Learning and Recognition of On-Premise Signs From Weakly Labeled Street View Images.
IEEE Trans. Image Process., 2014

Semantic Based Background Music Recommendation for Home Videos.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

Who's the Best Charades Player? Mining Iconic Movement of Semantic Concepts.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

TravelBuddy: Interactive Travel Route Recommendation with a Visual Scene Interface.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

Eat as much as you can: a kinect-based facial rehabilitation game based on mouth and tongue movements.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

2013
Human Action Search Based on Dynamic Shape Volumes.
Proceedings of the Advances in Multimedia Modeling, 19th International Conference, 2013

Real-time depth of field rendering with bokeh effect.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Multimedia home environment streaming system design.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

An efficient algorithm for continuous line illustration with concentric circles.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Efficient human detection in crowded environment based on motion and appearance information.
Proceedings of the International Conference on Internet Multimedia Computing and Service, 2013

Rectangling Stereographic Projection for Wide-Angle Image Visualization.
Proceedings of the IEEE International Conference on Computer Vision, 2013

2012
Tennis Real Play.
IEEE Trans. Multim., 2012

Interactive human action search using body language.
Proceedings of the 21st Annual Wireless and Optical Communications Conference, 2012

Traveling through space-time: an interactive photo browsing system.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Gait-Based Action Recognition via Accelerated Minimum Incremental Coding Length Classifier.
Proceedings of the Advances in Multimedia Modeling - 18th International Conference, 2012

Actions speak louder than words: searching human action video based on body movement.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Human action recognition and retrieval using sole depth information.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Action tutor: real-time exemplar-based sequential movement assessment with kinect sensor.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

2011
A Comprehensive Study of Sports Video Analysis.
Proceedings of the Multimedia Analysis, Processing and Communications, 2011

Robust Camera Calibration and Player Tracking in Broadcast Basketball Video.
IEEE Trans. Multim., 2011

Interactive digital scrapbook generation for travel photos based on design principles of typography.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2009
Physics-based ball tracking and 3D trajectory reconstruction with applications to shooting location estimation in basketball video.
J. Vis. Commun. Image Represent., 2009

Interactive background blurring.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Sports wizard: sports video browsing based on semantic concepts and game structure.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

WOW: wild-open warning for broadcast basketball video based on player trajectory.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Music Paste: Concatenating Music Clips based on Chroma and Rhythm Features.
Proceedings of the 10th International Society for Music Information Retrieval Conference, 2009

Real-time Gender Classification from Human Gait for Arbitrary View Angles.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009

Billiards wizard: A tutoring system for broadcasting nine-ball billiards videos.
Proceedings of the IEEE International Conference on Acoustics, 2009

2008
Video-based CPR analysis system.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

SheepDog: group and tag recommendation for flickr photos by automatic search-based learning.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Event detection in tennis matches based on video data mining.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
Semantic-event based analysis and segmentation of wedding ceremony videos.
Proceedings of the 9th ACM SIGMM International Workshop on Multimedia Information Retrieval, 2007

Shot Classification of Basketball Videos and its Application in Shooting Position Extraction.
Proceedings of the IEEE International Conference on Acoustics, 2007


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