Wataru Kawai

According to our database1, Wataru Kawai authored at least 10 papers between 2017 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Real-Time Mesh Extraction from Implicit Functions via Direct Reconstruction of Decision Boundary.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

2019
GRAM: Scalable Generative Models for Graphs with Graph Attention Mechanism.
CoRR, 2019

Software to Support Layout and Data Collection for Machine-Learning-Based Real-World Sensors.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Estimation of Fingertip Contact Force by Measuring Skin Deformation and Posture with Photo-reflective Sensors.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Public/private interactive wearable projection display.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Shipping Plan for Apparel Products Using Shipping Record and Just-in-Time Inventory at a Logistics Warehouse.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

A Thumb Tip Wearable Device Consisting of Multiple Cameras to Measure Thumb Posture.
Proceedings of the Computer Vision - ACCV 2018 Workshops, 2018

2017
Practical Power Analysis on KCipher-2 Software on Low-End Microcontrollers.
Proceedings of the 2017 IEEE European Symposium on Security and Privacy Workshops, 2017

Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017


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