Yuta Sugiura

Orcid: 0000-0003-3735-4809

Affiliations:
  • Keio University, Yokohama, Japan


According to our database1, Yuta Sugiura authored at least 137 papers between 2009 and 2024.

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Bibliography

2024
Pinch Force Measurement Using a Geomagnetic Sensor.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2024

Tactile Presentation of Orchestral Conductor's Motion Trajectory.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2024

Smartphone-Based Teaching System for Neonate Soothing Motions.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2024

Converting Tatamis into Touch Sensors by Measuring Capacitance.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2024

2023
Virtual Sensors With 3D Digital Human Motion for Interactive Simulation.
Computer, December, 2023

Screening for Carpal Tunnel Syndrome Using Daily Behavior on Mobile Devices.
Computer, September, 2023

Turning carpets into multi-image switchable displays.
Comput. Graph., April, 2023

Seeing the Wind: An Interactive Mist Interface for Airflow Input.
Proc. ACM Hum. Comput. Interact., 2023

Assisting the Multi-directional Limb Motion Exercise with Spatial Audio and Interactive Feedback.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Identification and Authentication using Clavicles.
Proceedings of the 62nd Annual Conference of the Society of Instrument and Control Engineers, 2023

Masktrap: Designing and Identifying Gestures to Transform Mask Strap into an Input Interface.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

TouchLog: Finger Micro Gesture Recognition Using Photo-Reflective Sensors.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023

User Authentication Method for Hearables Using Sound Leakage Signals.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023

Estimation of Violin Bow Pressure Using Photo-Reflective Sensors.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Maintenance-Free Smart Hand Dynamometer.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

Augmented Sports of Badminton by Changing Opening Status of Shuttle's Feathers.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

A Virtual Window Using Curtains and Image Projection.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

2022
VoLearn: A Cross-Modal Operable Motion-Learning System Combined with Virtual Avatar and Auditory Feedback.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

A robotic system for images on carpet surface.
Graph. Vis. Comput., 2022

Development and testing of a new application for measuring motion at the cervical spine.
BMC Medical Imaging, 2022

Cervical Spine Range of Motion Measurement Utilizing Image Analysis.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Evaluation of Grasp Posture Detection Method using Corneal Reflection Images through a Crowdsourced Experiment.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Video Analysis of Hand Gestures for Distinguishing Patients with Carpal Tunnel Syndrome.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Personal Identification and Authentication Using Blink with Smart Glasses.
Proceedings of the 61st IEEE Annual Conference of the Society of Instrument and Control Engineers, 2022

Virtual IMU Data Augmentation by Spring-Joint Model for Motion Exercises Recognition without Using Real Data.
Proceedings of the 2022 ACM International Symposium on Wearable Computers, 2022

Knee Osteoarthritis Classification System Examination on Wearable Daily-Use IMU Layout.
Proceedings of the 2022 ACM International Symposium on Wearable Computers, 2022

Demonstration of Multi-image Switchable Visual Displays Using Carpets.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Demonstration of Trajectory Presentation of Conducting Motions Using Tactile Sensation for Visually Impaired.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

High-Speed Thermochromism Control Method Integrating Water Cooling Circuits and Electric Heating Circuits Printed with Conductive Silver Nanoparticle Ink.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022

Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Augmenting the Boxing Game with Smartphone IMU-based Classification System on Waist.
Proceedings of the International Conference on Cyberworlds, 2022

ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Optimizing Sensor Position with Virtual Sensors in Human Activity Recognition System Design.
Sensors, 2021

Wearable Accelerometer Layout Optimization for Activity Recognition Based on Swarm Intelligence and User Preference.
IEEE Access, 2021

VoLearn: An Operable Motor Learning System with Auditory Feedback.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Exercise Recognition System using Facial Image Information from a Mobile Device.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Video-Based Hand Tracking for Screening Cervical Myelopathy.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

PerformEyebrow: Design and Implementation of an Artificial Eyebrow Device Enabling Augmented Facial Expression.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

Study of Interviewee's ImpressionMade by Interviewer Wearing Digital Full-face Mask DisplayDuring Recruitment Interview.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

From Virtual to Real World: Applying Animation to Design the Activity Recognition System.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Personal Identification using Gait Data on Slipper-device with Accelerometer.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

FacialPen: Using Facial Detection to Augment Pen-Based Interaction.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

2020
Cushion Interface for Smart Home Control.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Prediction of Impulsive Input on Gamepad Using Force-Sensitive Resistor.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Wearable Accelerometer Optimal Positions for Human Motion Recognition.
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020

Detection of cervical myelopathy with Leap Motion Sensor by random forests.
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020

VR Music Game Considering Range of Arm Motion.
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020

Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor Arrays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Face Commands - User-Defined Facial Gestures for Smart Glasses.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

e2-MaskZ: a Mask-type Display with Facial Expression Identification using Embedded Photo Reflective Sensors.
Proceedings of the Augmented Humans International Conference, 2020

2019
AffectiveHMD: facial expression recognition in head mounted display using embedded photo reflective sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

An Application for Wrist Rehabilitation Using Smartphones.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Self-assessment Application of Flexion and Extension.
Proceedings of the IEEE 1st Global Conference on Life Sciences and Technologies, 2019

Software to Support Layout and Data Collection for Machine-Learning-Based Real-World Sensors.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

A Training System for Swallowing Ability by Visualizing the Throat Position.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications, 2019

Motion Estimation of Plush Toys Through Detachable Acceleration Sensor Module and Machine Learning.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Estimation of Fingertip Contact Force by Measuring Skin Deformation and Posture with Photo-reflective Sensors.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Automatic Eyeglasses Replacement for a 3D Virtual Try-on System.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Semantic Segmentation of 3D Point Cloud to Virtually Manipulate Real Living Space.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
An asymmetric collaborative system for architectural-scale space design.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Public/private interactive wearable projection display.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

3D facial geometry analysis and estimation using embedded optical sensors on smart eyewear.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Rehabilitation support system for patients with carpal tunnel syndrome using smartphone.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Center of pressure estimation and gait pattern recognition using shoes with photo-reflective sensors.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Estimation of Runners' Number of Steps, Stride Length and Speed Transition from Video of a 100-Meter Race.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

Development of a Virtual Environment for Motion Analysis of Tennis Service Returns.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

Mapping Natural Facial Expressions Using Unsupervised Learning and Optical Sensors on Smart Eyewear.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Intra-/inter-user adaptation framework for wearable gesture sensing device.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

FaceRubbing: Input Technique by Rubbing Face using Optical Sensors on Smart Eyewear for Facial Expression Recognition.
Proceedings of the 9th Augmented Human International Conference, 2018

A Thumb Tip Wearable Device Consisting of Multiple Cameras to Measure Thumb Posture.
Proceedings of the Computer Vision - ACCV 2018 Workshops, 2018

2017
Evaluation of Facial Expression Recognition by a Smart Eyewear for Facial Direction Changes, Repeatability, and Positional Drift.
ACM Trans. Interact. Intell. Syst., 2017

Measuring Grasp Posture Using an Embedded Camera.
Proceedings of the 2017 IEEE Winter Applications of Computer Vision Workshops, 2017

CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields.
Proceedings of the Tenth International Conference on Tangible, 2017

Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material.
Proceedings of the Tenth International Conference on Tangible, 2017

EarTouch: turning the ear into an input surface.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

RacketAvatar that Expresses Intention of Avatar and User.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

MuscleVR: detecting muscle shape deformation using a full body suit.
Proceedings of the 8th Augmented Human International Conference, 2017

ACTUATE racket: designing intervention of user's performance through controlling angle of racket surface.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Demo hour.
Interactions, 2016

Cuddly User Interfaces.
Computer, 2016

Graphical Instruction for Home Robots.
Computer, 2016

RoboJockey: Designing an Entertainment Experience with Robots.
IEEE Computer Graphics and Applications, 2016

Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Wrap & Sense: Grasp Capture by a Band Sensor.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Facial Expression Recognition in Daily Life by Embedded Photo Reflective Sensors on Smart Eyewear.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
FlashTouch: touchscreen communication combining light and touch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

AffectiveWear: toward recognizing facial expression.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Enhanced tradition: combining tech and traditional clothing.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

AffectiveWear: towards recognizing affect in real life.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Silhouette interactions: using the hand shadow as interaction modality.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Japanese HCI Symposium: Emerging Japanese HCI Research Collection.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

PukuPuCam: a recording system from third-person view in scuba diving.
Proceedings of the 6th Augmented Human International Conference, 2015

Gravitamine spice: a system that changes the perception of eating through virtual weight sensation.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Graffiti fur: turning your carpet into a computer display.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Graffiti fur: turning your carpet into a computer display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Ubiquitous substitutional reality: re-experiencing the past in immersion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Augmenting a Wearable Display with Skin Surface as an Expanded Input Area.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Present information through afterimage with eyes closed.
Proceedings of the 5th Augmented Human International Conference, 2014

Pressure detection on mobile phone by camera and flash.
Proceedings of the 5th Augmented Human International Conference, 2014

Multi-touch steering wheel for in-car tertiary applications using infrared sensors.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
SenSkin: adapting skin as a soft interface.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

FlashTouch: data communication through touchscreens.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Tangential force sensing system on forearm.
Proceedings of the 4th Augmented Human International Conference, 2013

PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Cuddly: Enchant Your Soft Objects with a Mobile Phone.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
A thin stretchable interface for tangential force measurement.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

iRing: intelligent ring using infrared reflection.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

RoboJockey: robotic dance entertainment for all.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

PINOKY: a ring-like device that gives movement to any plush toy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

PINOKY: a ring that animates your plush toys.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Pygmy: a ring-like anthropomorphic device that animates the human hand.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Pygmy: a ring-shaped robotic device that promotes the presence of an agent on human hand.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

ImpAct: haptic stylus for shallow depth surface interaction.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Cooky: a cooperative cooking robot system.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

PINOKY: a ring that animates your plush toys.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

An actuated physical puppet as an input device for controlling a digital manikin.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Cooking with robots: designing a household system working in open environments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Graphical instruction for a garment folding robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

<i>MYGLOBE</i>: cognitive map as communication media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Fur display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

An operating method for a bipedal walking robot for entertainment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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