Wieslaw Kopec

Orcid: 0000-0001-9132-4171

According to our database1, Wieslaw Kopec authored at least 48 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration.
CoRR, 2024

Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari.
CoRR, 2024

Citizen Science and Machine Learning for Research and Nature Conservation: The Case of Eurasian Lynx, Free-ranging Rodents and Insects.
CoRR, 2024

2023
Human-Centered Programming: The Design of a Robotic Process Automation Language.
CoRR, 2023

A Pilot Study of a Human-Readable Robotic Process Automation Language.
CoRR, 2023

A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission.
CoRR, 2023

A Revised and Extended Paradigm for Social and Non-social Stress Elicitation in Psychological Research - A Feasibility Study in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Well-being in Isolation: Exploring Artistic Immersive Virtual Environments in a Simulated Lunar Habitat to Alleviate Asthenia Symptoms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

The Invisible - Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

VR Accessibility in Distance Adult Education.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and Research.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

3D Printing and Design in Isolation: A Case from a Simulated Lunar Mission.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How to Organise Engaging Online Conferences and Escape the Zoom Rectangle.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut.
CoRR, 2022

2021
Deploying Crowdsourcing for Workflow Driven Business Process.
CoRR, 2021

AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older Adults.
Proceedings of the WI-IAT '21: IEEE/WIC/ACM International Conference on Web Intelligence, Melbourne VIC Australia, December 14, 2021

Evaluating a Sentiment Analysis Tool to Detect Digital Transformation Stress.
Proceedings of the WI-IAT '21: IEEE/WIC/ACM International Conference on Web Intelligence, Melbourne VIC Australia, December 14, 2021

Multisensory Representation of Air Pollution in Virtual Reality: Lessons from Visual Representation.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2021, 2021

XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institute.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2021, 2021

Intergenerational Interaction with Avatars in VR: An Exploratory Study Towards an XR Research Framework.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2021, 2021

Participatory Action for Citizens' Engagement to Develop a Pro-environmental Research Application.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2021, 2021

Older Adults' Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021).
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Older Adults and Brain-Computer Interface: An Exploratory Study.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2020, 2020

Interpersonal Distance in VR: Reactions of Older Adults to the Presence of a Virtual Agent.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2020, 2020

Deploying Crowdsourcing for Workflow Driven Business Process - A Brief Proposal.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2020, 2020

Exploration of Voice User Interfaces for Older Adults - A Pilot Study to Address Progressive Vision Loss.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2020, 2020

Conversational Crowdsourcing for Older Adults: a Wikipedia Chatbot Concept.
Proceedings of 18th European Conference on Computer-Supported Cooperative Work, 2020

2019
Correction to: older adults and hackathons: a qualitative study.
Empir. Softw. Eng., 2019

VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation.
CoRR, 2019

A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

How Might Voice Assistants Raise Our Children?
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Older Adults and Voice Interaction: A Pilot Study with Google Home.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Older Adults and Crowdsourcing: Android TV App for Evaluating TEDx Subtitle Quality.
Proc. ACM Hum. Comput. Interact., 2018

Older adults and hackathons: a qualitative study.
Empir. Softw. Eng., 2018

Influence of consumer reviews on online purchasing decisions in older and younger adults.
Decis. Support Syst., 2018

Hybrid Approach to Automation, RPA and Machine Learning: a Method for the Human-centered Design of Software Robots.
CoRR, 2018

Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach.
Proceedings of the 11th International Workshop on Cooperative and Human Aspects of Software Engineering, 2018

2017
From close the door to do not click and back. Security by design for older adults.
CoRR, 2017

A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers.
CoRR, 2017

Turned 70?: it is time to start editing Wikipedia.
Proceedings of the International Conference on Web Intelligence, 2017

Emotions make cities live: towards mapping emotions of older adults on urban space.
Proceedings of the International Conference on Web Intelligence, 2017

LivingLab PJAIT: towards better urban participation of seniors.
Proceedings of the International Conference on Web Intelligence, 2017

Beyond Participatory Design: Towards a Model for Teaching Seniors Application Design.
Proceedings of the ER Forum 2017 and the ER 2017 Demo Track co-located with the 36th International Conference on Conceptual Modelling (ER 2017), Valencia, Spain,, 2017

Press F1 for help: Participatory design for dealing with on-line and real life security of older adults.
Proceedings of the 2017 12th International Scientific and Technical Conference on Computer Sciences and Information Technologies (CSIT), Lviv, Ukraine, September 5-8, 2017, 2017

2016
A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers.
Proceedings of the eHealth 360°, 2016


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