Cezary Biele

Orcid: 0000-0003-4658-5510

According to our database1, Cezary Biele authored at least 27 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration.
CoRR, 2024

2023
VR Accessibility in Distance Adult Education.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and Research.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

How to Organise Engaging Online Conferences and Escape the Zoom Rectangle.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Human Movements in Human-Computer Interaction (HCI)
Studies in Computational Intelligence 996, Springer, ISBN: 978-3-030-90003-8, 2022

2021
Google Translate Facilitates Conference Abstracts' Acceptance, But Not Invitations to Deliver an Oral Presentation.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2021, 2021

Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021).
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Remote Conference in the Times of the Pandemic.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Older Adults and Brain-Computer Interface: An Exploratory Study.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploration of Voice User Interfaces for Older Adults - A Pilot Study to Address Progressive Vision Loss.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2020, 2020

UX in Virtual Reality. Qualitative Assessment Based on a Range of Applications.
Proceedings of the Digital Interaction and Machine Intelligence - Proceedings of MIDI'2020, 2020

2019
VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation.
CoRR, 2019

Smart Home Technology as a Creator of a Super-Empowered User.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

VR Experience from Data Science Point of View: How to Measure Inter-subject Dependence in Visual Attention and Spatial Behavior.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

How Might Voice Assistants Raise Our Children?
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Is a Virtual Ferrari as Good as the Real One? Children's Initial Reactions to Virtual Reality Experiences.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Older Adults and Voice Interaction: A Pilot Study with Google Home.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Hybrid Approach to Automation, RPA and Machine Learning: a Method for the Human-centered Design of Software Robots.
CoRR, 2018

Significance of Social Factors for Effective Implementation of Smart Energy Management Systems in End-User Households.
Proceedings of the Intelligent Human Systems Integration, 2018

Influence of Human Based Factors on Small Neighbourhood vs. Household Energy Load Prediction Modelling.
Proceedings of the Intelligent Human Systems Integration, 2018

Surface Recalibration as a New Method Improving Gaze-Based Human-Computer Interaction.
Proceedings of the Intelligent Human Systems Integration, 2018

Is Truth Contextual? The Browsing Purpose, the Availability of Comparable Material, and the Web Content Credibility Evaluation.
Proceedings of the Human Systems Engineering and Design, 2018

Reading is Vital, but will it be Invisible? Screens vs. Paper on Our Way to Naturalized Technology of Reading.
Proceedings of the Position Papers of the 2018 Federated Conference on Computer Science and Information Systems, 2018

The Index of Pupillary Activity: Measuring Cognitive Load <i>vis-à-vis</i> Task Difficulty with Pupil Oscillation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Gaussian Function Improves Gaze-Controlled Gaming.
Proceedings of the Intelligent Decision Technologies 2017 - Proceedings of the 9th KES International Conference on Intelligent Decision Technologies (KES-IDT 2017), 2017

2014
Gaze-controlled gaming: immersive and difficult but not cognitively overloading.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

2013
Shall we care about the user's feelings?: influence of affect and engagement on visual attention.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013


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