Jonathan Duckworth

Orcid: 0000-0002-8021-3860

According to our database1, Jonathan Duckworth authored at least 16 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training.
Virtual Real., 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2019
Methods Beyond the Screen: Conducting remote player studies for game design research.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
WORLD4: Designing Ambiguity for First-Person Exploration Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Life Tree: Understanding the Design of Breathing Exercise Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2014
Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2013
Re-sensitising the body: interactive art and the Feldenkrais method.
Int. J. Arts Technol., 2013

Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Audio arc: an audio-spatial game using mobile phone ringtones.
Proceedings of the Creativity and Cognition 2013, 2013

2007
Improved Background Removal through Polarisation in Vision-Based Tabletop Interface.
Proceedings of the 6th Annual IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007


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