Steffen P. Walz

According to our database1, Steffen P. Walz authored at least 20 papers between 2001 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2016
Contextual Inquiry of Future Commuting in Autonomous Cars.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

Embarrassing Interactions.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

A context-based design process for future use cases of autonomous driving: prototyping AutoGym.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Trees of Tales: A Playful Reading Application for Arabic Children.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Exploring Game Ideas for Stresslessness in the Automotive Domain.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Exergaming in the Car: Preliminary Results of an Experimental Setup.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
Towards personalised, gamified systems: an investigation into game design, personality and player typologies.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

2008
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists.
Proceedings of the Pervasive Computing, 2008

2007
Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

REXplorer: a mobile, pervasive spell-casting game for tourists.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2005
Research Issues in ArchITectural Game Design.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Carplication: a rhetorical study information racer.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Volume Rendering in a Virtual Environment.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

Madness & Virtuality: An Approximation.
Proceedings of the Virtual Reality: Cognitive Foundations, 2001


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