Wojciech Jaskowski

Orcid: 0000-0002-6059-0001

According to our database1, Wojciech Jaskowski authored at least 43 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
How to Learn a Useful Critic? Model-based Action-Gradient-Estimator Policy Optimization.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

2019
ViZDoom Competitions: Playing Doom From Pixels.
IEEE Trans. Games, 2019

Training Agents using Upside-Down Reinforcement Learning.
CoRR, 2019

Artificial Intelligence for Prosthetics - challenge solutions.
CoRR, 2019

Model-Based Active Exploration.
Proceedings of the 36th International Conference on Machine Learning, 2019

2018
Learning to Play Othello With Deep Neural Networks.
IEEE Trans. Games, 2018

Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping.
IEEE Trans. Games, 2018

2017
Accelerating coevolution with adaptive matrix factorization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

2016
Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation.
IEEE Trans. Comput. Intell. AI Games, 2016

Mastering $2048$ with Delayed Temporal Coherence Learning, Multi-State Weight Promotion, Redundant Encoding and Carousel Shaping.
CoRR, 2016

A hybrid MIP-based large neighborhood search heuristic for solving the machine reassignment problem.
Ann. Oper. Res., 2016

The performance profile: A multi-criteria performance evaluation method for test-based problems.
Int. J. Appl. Math. Comput. Sci., 2016

Heterogeneous team deep q-learning in low-dimensional multi-agent environments.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

ViZDoom: A Doom-based AI research platform for visual reinforcement learning.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
High-Dimensional Function Approximation for Knowledge-Free Reinforcement Learning: a Case Study in SZ-Tetris.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

2014
Systematic <i>n</i>-Tuple Networks for Othello Position Evaluation.
J. Int. Comput. Games Assoc., 2014

Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League.
CoRR, 2014

Cross-task code reuse in genetic programming applied to visual learning.
Int. J. Appl. Math. Comput. Sci., 2014

Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Temporal difference learning of N-tuple networks for the game 2048.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello.
IEEE Trans. Comput. Intell. AI Games, 2013

Better GP benchmarks: community survey results and proposals.
Genet. Program. Evolvable Mach., 2013

Shaping fitness function for evolutionary learning of game strategies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Improving coevolution by random sampling.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

2012
Genetic programming needs better benchmarks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

2011
Formal Analysis, Hardness, and Algorithms for Extracting Internal Structure of Test-Based Problems.
Evol. Comput., 2011

Evolving small-board Go players using coevolutionary temporal difference learning with archives.
Int. J. Appl. Math. Comput. Sci., 2011

How many dimensions in co-optimization.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2010
Coordinate System Archive for coevolution.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
Evolving Teams of Cooperating Agents for Real-Time Strategy Game.
Proceedings of the Applications of Evolutionary Computing, 2009

Coevolutionary Temporal Difference Learning for Othello.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Formal analysis and algorithms for extracting coordinate systems of games.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Evolving strategy for a probabilistic game of imperfect information using genetic programming.
Genet. Program. Evolvable Mach., 2008

Multitask Visual Learning Using Genetic Programming.
Evol. Comput., 2008

The Numerical Measure of Symmetry for 3D Stick Creatures.
Artif. Life, 2008

Multi-task code reuse in genetic programming.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Fitnessless coevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

On selecting the best individual in noisy environments.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection.
Proceedings of the Genetic Programming, 11th European Conference, 2008

2007
Knowledge reuse in genetic programming applied to visual learning.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Genetic programming for cross-task knowledge sharing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Learning and Recognition of Hand-Drawn Shapes Using Generative Genetic Programming.
Proceedings of the Applications of Evolutinary Computing, 2007


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