Yong Cao

Affiliations:
  • Boeing Company, North Charleston, SC, USA
  • Virginia Polytechnic Institute, Blacksburg, VA, USA
  • University of California, Los Angeles (UCLA), Department of Computer Science, Los Angeles, CA, USA (PhD)


According to our database1, Yong Cao authored at least 37 papers between 2007 and 2017.

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Bibliography

2017
A cache-friendly sampling strategy for texture-based volume rendering on GPU.
Vis. Informatics, 2017

2016
Interactive Graph Layout of a Million Nodes.
Informatics, 2016

AVIST: A GPU-Centric Design for Visual Exploration of Large Multidimensional Datasets.
Informatics, 2016

2015
Performance analysis of a novel GPU computation-to-core mapping scheme for robust facet image modeling.
J. Real Time Image Process., 2015

Upper Body Tracking and 3D Gesture Reconstruction Using Agent-Based Architecture.
Int. J. Image Graph., 2015

Cylindrical acceleration structures for large hexahedral volume visualization.
Proceedings of the 5th IEEE Symposium on Large Data Analysis and Visualization, 2015

Computation-to-core mapping strategies for iso-surface volume rendering on GPUs.
Proceedings of the 2015 IEEE Pacific Visualization Symposium, 2015

2014
Cache-aware sampling strategies for texture-based ray casting on GPU.
Proceedings of the 4th IEEE Symposium on Large Data Analysis and Visualization, 2014

2013
Simulating and animating social dynamics: embedding small pedestrian groups in crowds.
Comput. Animat. Virtual Worlds, 2013

Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
A Versatile Optical Model for Hybrid Rendering of Volume Data.
IEEE Trans. Vis. Comput. Graph., 2012

Parallel Mining of Neuronal Spike Streams on Graphics Processing Units.
Int. J. Parallel Program., 2012

Efficient and Effective Volume Visualization with Enhanced Isosurface Rendering
CoRR, 2012

A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence.
Comput. Graph. Forum, 2012

Modeling social groups in crowds using common ground theory.
Proceedings of the Winter Simulation Conference, 2012

The effects of virtual character animation on spatial judgments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Levels of Realism for Cooperative Multi-Agent Reinforcement Learning.
Proceedings of the Advances in Swarm Intelligence - Third International Conference, 2012

Modeling small group behaviors in large crowd simulation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

A Crowd Modeling Framework for Socially Plausible Animation Behaviors.
Proceedings of the Motion in Games - 5th International Conference, 2012

Dynamic analysis of large datasets with animated and correlated views: VAST 2012 Mini Challenge # award: Honorable mention for good use of coordinated displays.
Proceedings of the 7th IEEE Conference on Visual Analytics Science and Technology, 2012

Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies.
Proceedings of the 2012 IEEE/WIC/ACM International Conferences on Intelligent Agent Technology, 2012

2011
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU.
Proceedings of the Motion in Games - 4th International Conference, 2011

Many-Core Architecture Oriented Parallel Algorithm Design for Computer Animation.
Proceedings of the Motion in Games - 4th International Conference, 2011

Adaptive Interactive Multi-Resolution Computational Steering for Complex Engineering Systems.
Proceedings of the 2nd International EuroVis Workshop on Visual Analytics, 2011

2010
A Novel Computation-to-core Mapping Scheme for Robust Facet Image Modeling on GPUs.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2010

GPU Assisted Real-Time Isosurface Volume Rendering using Depth Based Coherence and Variance Bricking.
Proceedings of the 2010 International Conference on Computer Graphics & Virtual Reality, 2010

Towards chip-on-chip neuroscience: fast mining of neuronal spike streams using graphics hardware.
Proceedings of the 7th Conference on Computing Frontiers, 2010

2009
Towards Chip-on-Chip Neuroscience: Fast Mining of Frequent Episodes Using Graphics Processors
CoRR, 2009

Interacting with stories.
Proceedings of the Second Workshop on Child, Computer and Interaction, 2009

GPU accelerated isosurface volume rendering using depth-based coherence.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Accelerator-Oriented Algorithm Transformation for Temporal Data Mining.
Proceedings of the NPC 2009, 2009

Multi-dimensional characterization of temporal data mining on graphics processors.
Proceedings of the 23rd IEEE International Symposium on Parallel and Distributed Processing, 2009

2008
A nonlinear manifold learning framework for real-time motion estimation using low-cost sensors.
Proceedings of the 37th IEEE Applied Imagery Pattern Recognition Workshop, 2008

Low-cost, high-speed computer vision using NVIDIA's CUDA architecture.
Proceedings of the 37th IEEE Applied Imagery Pattern Recognition Workshop, 2008

Full body tracking using an agent-based architecture.
Proceedings of the 37th IEEE Applied Imagery Pattern Recognition Workshop, 2008

2007
Electric propulsion plume simulations using parallel computer.
Sci. Program., 2007


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