Yong Cao
Affiliations:- Boeing Company, North Charleston, SC, USA
- Virginia Polytechnic Institute, Blacksburg, VA, USA
- University of California, Los Angeles (UCLA), Department of Computer Science, Los Angeles, CA, USA (PhD)
According to our database1,
Yong Cao
authored at least 37 papers
between 2007 and 2017.
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Bibliography
2017
Vis. Informatics, 2017
2016
AVIST: A GPU-Centric Design for Visual Exploration of Large Multidimensional Datasets.
Informatics, 2016
2015
Performance analysis of a novel GPU computation-to-core mapping scheme for robust facet image modeling.
J. Real Time Image Process., 2015
Int. J. Image Graph., 2015
Proceedings of the 5th IEEE Symposium on Large Data Analysis and Visualization, 2015
Proceedings of the 2015 IEEE Pacific Visualization Symposium, 2015
2014
Proceedings of the 4th IEEE Symposium on Large Data Analysis and Visualization, 2014
2013
Simulating and animating social dynamics: embedding small pedestrian groups in crowds.
Comput. Animat. Virtual Worlds, 2013
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Int. J. Parallel Program., 2012
CoRR, 2012
Comput. Graph. Forum, 2012
Proceedings of the Winter Simulation Conference, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the Advances in Swarm Intelligence - Third International Conference, 2012
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
Proceedings of the 2012 SC Companion: High Performance Computing, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Dynamic analysis of large datasets with animated and correlated views: VAST 2012 Mini Challenge # award: Honorable mention for good use of coordinated displays.
Proceedings of the 7th IEEE Conference on Visual Analytics Science and Technology, 2012
Proceedings of the 2012 IEEE/WIC/ACM International Conferences on Intelligent Agent Technology, 2012
2011
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU.
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Adaptive Interactive Multi-Resolution Computational Steering for Complex Engineering Systems.
Proceedings of the 2nd International EuroVis Workshop on Visual Analytics, 2011
2010
A Novel Computation-to-core Mapping Scheme for Robust Facet Image Modeling on GPUs.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2010
GPU Assisted Real-Time Isosurface Volume Rendering using Depth Based Coherence and Variance Bricking.
Proceedings of the 2010 International Conference on Computer Graphics & Virtual Reality, 2010
Towards chip-on-chip neuroscience: fast mining of neuronal spike streams using graphics hardware.
Proceedings of the 7th Conference on Computing Frontiers, 2010
2009
Towards Chip-on-Chip Neuroscience: Fast Mining of Frequent Episodes Using Graphics Processors
CoRR, 2009
Proceedings of the Second Workshop on Child, Computer and Interaction, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the NPC 2009, 2009
Proceedings of the 23rd IEEE International Symposium on Parallel and Distributed Processing, 2009
2008
A nonlinear manifold learning framework for real-time motion estimation using low-cost sensors.
Proceedings of the 37th IEEE Applied Imagery Pattern Recognition Workshop, 2008
Proceedings of the 37th IEEE Applied Imagery Pattern Recognition Workshop, 2008
Proceedings of the 37th IEEE Applied Imagery Pattern Recognition Workshop, 2008
2007