Doug A. Bowman

Orcid: 0000-0003-0491-5067

Affiliations:
  • Virginia Tech, Blacksburg, VA, USA


According to our database1, Doug A. Bowman authored at least 212 papers between 1997 and 2024.

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Bibliography

2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024

2023
Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think.
IEEE Trans. Vis. Comput. Graph., December, 2023

Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023

Virtual monitors vs. physical monitors: an empirical comparison for productivity work.
Frontiers Virtual Real., March, 2023

Different realities: a comparison of augmented and virtual reality for the sensemaking process.
Frontiers Virtual Real., March, 2023

Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

A Communication-Focused Framework for Understanding Immersive Collaboration Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Uncovering Best Practices in Immersive Space to Think.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Virtual Replicas of Real Places: Experimental Investigations.
IEEE Trans. Vis. Comput. Graph., 2022

IEEE VR 2022 Introducing the Special Issue.
IEEE Trans. Vis. Comput. Graph., 2022

Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Mixed reality environment for learning sensing technology applications in Construction: A usability study.
Adv. Eng. Informatics, 2022

Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring Effect of Level of Storytelling Richness on Science Learning in Interactive and Immersive Virtual Reality.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Integrating Traditional Input Devices to Support Rapid Ideation in an Augmented-reality-based Brainstorming.
Proceedings of the Symposium on Spatial User Interaction, 2022

ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Exploring the Impact of Visual Information on Intermittent Typing in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Introducing the IEEE Virtual Reality 2021 Special Issue.
IEEE Trans. Vis. Comput. Graph., 2021

The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality.
Frontiers Virtual Real., 2021

Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Sensemaking Strategies with Immersive Space to Think.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Virtual Loupes: An Augmented Reality Aid for Microsurgery.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Designing Historical Tours for Head-Worn AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

2020
Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Message from the Editor-in-Chief and from the Associate Editor-in-Chief.
IEEE Trans. Vis. Comput. Graph., 2020

Introducing the IEEE Virtual Reality 2020 Special Issue.
IEEE Trans. Vis. Comput. Graph., 2020

Embracing Physical Keyboards for Virtual Reality.
Computer, 2020

Get the Job! An Immersive Simulation of Sensory Overload.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Evaluating the Benefits of the Immersive Space to Think.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Occlusion Management Techniques for Everyday Glanceable AR Interfaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Effects of Volumetric Augmented Reality Displays on Human Depth Judgments: Implications for Heads-Up Displays in Transportation.
Int. J. Mob. Hum. Comput. Interact., 2019

Immersive Analytics: Theory and Research Agenda.
Frontiers Robotics AI, 2019

Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluating the Impact of Point Marking Precision on Situated Modeling Performance.
Proceedings of the Symposium on Spatial User Interaction, 2019

Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

An Adaptive Interface for Spatial Augmented Reality Workspaces.
Proceedings of the Symposium on Spatial User Interaction, 2019

Adjustable Adaptation for Spatial Augmented Reality Workspaces.
Proceedings of the Symposium on Spatial User Interaction, 2019

Walking with adaptive augmented reality workspaces: design and usage patterns.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Enabling Immunology Learning in Virtual Reality Through Storytelling and Interactivity.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019

Effortless 3D Selection through Progressive Refinement.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality.
Frontiers ICT, 2018

Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data.
Frontiers ICT, 2018

Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object Manipulation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Climb, Direct, Stack: Smart Interfaces for ELeague Contest.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Evaluation of Environment-Independent Techniques for 3D Position Marking in Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effect of Volumetric Displays on Depth Perception in Augmented Reality.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation.
IEEE Trans. Vis. Comput. Graph., 2017

User experience with semi-natural locomotion techniques in virtual reality: the case of the Virtuix Omni.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Bookshelf and Bird: Enabling real walking in large VR spaces.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Bare-Hand Volume Cracker for Raw Volume Data Analysis.
Frontiers Robotics AI, 2016

Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment.
Frontiers ICT, 2016

Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Depth-based 3D gesture multi-level radial menu for virtual object manipulation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality.
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, 2016

Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Designing capsule, an input device to support the manipulation of biological datasets.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.
IEEE Trans. Vis. Comput. Graph., 2015

Human-robot Teaming for Rescue Missions: Team ViGIR's Approach to the 2013 DARPA Robotics Challenge Trials.
J. Field Robotics, 2015

A classification of user tasks in visual analysis of volume data.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015

CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Small group learning with games in museums: effects of interactivity as mediated by cultural differences.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Design and evaluation of a visual acclimation aid for a semi-natural locomotion device.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

Interval Player: Designing a virtual musical instrument using in-air gestures.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Principles for Designing Effective 3D Interaction Techniques.
Proceedings of the Handbook of Virtual Environments, 2014

Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2014

Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets.
IEEE Trans. Vis. Comput. Graph., 2014

Message from the Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2014

C-OLiVE: Group co-located interaction in VEs for contextual learning.
Proceedings of the 2014 IEEE Virtual Reality, 2014

[Poster] CI-Spy: Using mobile-AR for scaffolding historical inquiry learning.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

Hose task at the 2013 DARPA Robotics Challenge trials: Team ViGIR's results video.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Poster: Designing effective travel techniques with bare-hand interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task.
IEEE Trans. Vis. Comput. Graph., 2013

The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation.
IEEE Trans. Vis. Comput. Graph., 2013

Validation of the MR Simulation Approach for Evaluating the Effects of Immersion on Visual Analysis of Volume Data.
IEEE Trans. Vis. Comput. Graph., 2013

Design and evaluation of 3D selection techniques based on progressive refinement.
Int. J. Hum. Comput. Stud., 2013

Volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Overview of team ViGIR's approach to the Virtual Robotics Challenge.
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2013

Poster: 3D sketching and flexible input for surface design: A case study.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Supporting cognitive processing with spatial information presentations in virtual environments.
Virtual Real., 2012

Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game.
IEEE Trans. Vis. Comput. Graph., 2012

Effects of Immersion on Visual Analysis of Volume Data.
IEEE Trans. Vis. Comput. Graph., 2012

Questioning naturalism in 3D user interfaces.
Commun. ACM, 2012

The effects of virtual character animation on spatial judgments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

The effects of navigational control and environmental detail on learning in 3D virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Examining the equivalence of simulated and real AR on a visual following and identification task.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A hand-held AR magic lens with user-perspective rendering.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Design issues when using commodity gaming devices for virtual object manipulation.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

3D User Interfaces Using Tracked Multi-touch Mobile Devices.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

How spatial layout, interactivity, and persistent visibility affect learning with large displays.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Poster: Design considerations for fabric-based input for surface design.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Collaborative navigation in virtual search and rescue.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

A gaming interface using body gestures for collaborative navigation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
The role of Depth and Gestalt cues in information-rich virtual environments.
Int. J. Hum. Comput. Stud., 2011

Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures.
Int. J. Hum. Comput. Stud., 2011

Considerations for the use of commercial video games in controlled experiments.
Entertain. Comput., 2011

3D sketching using interactive fabric for tangible and bimanual input.
Proceedings of the Graphics Interface 2011 Conference, 2011

The effects of spatial layout and view control on cognitive processing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

AirStroke: bringing unistroke text entry to freehand gesture interfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Effects of navigation design on Contextualized Video Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Rapid and accurate 3D selection by progressive refinement.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Building blocks: A novel metaphor for solving 3D puzzles.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments.
Presence Teleoperators Virtual Environ., 2010

A human motor behavior model for distal pointing tasks.
Int. J. Hum. Comput. Stud., 2010

3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

The role of latency in the validity of AR simulation.
Proceedings of the IEEE Virtual Reality Conference, 2010

Evaluating natural interaction techniques in video games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design.
ACM Trans. Comput. Hum. Interact., 2009

Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications.
Presence Teleoperators Virtual Environ., 2009

Current trends in 3D user interface research.
Int. J. Hum. Comput. Stud., 2009

3D User Interfaces.
IEEE Computer Graphics and Applications, 2009

Evaluating the effects of tracker reliability and field of view on a target following task in augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Simulation of AugmentedReality Systems in Purely Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

A replication study testing the validity of AR simulation in VR for controlled experiments.
Proceedings of the Science & Technology Proceedings, 2009

Higher Levels of Immersion Improve Procedure Memorization Performance.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Body-based interaction for desktop games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

A multiscale interaction technique for large, high-resolution displays.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Poster: A hybrid direct visual editing method for architectural massing study in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Wayfinding techniques for multiScale virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos.
IEEE Trans. Vis. Comput. Graph., 2008

Cooperative Object Manipulation in Collaborative Virtual Environments.
J. Braz. Comput. Soc., 2008

Virtual Reality: How Much Immersion Is Enough?
Computer, 2008

3D User Interfaces: New Directions and Perspectives.
IEEE Computer Graphics and Applications, 2008

Advantages of velocity-based scaling for distant 3D manipulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding.
IEEE Trans. Vis. Comput. Graph., 2007

Guest Editors' Introduction: Special Section on Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2007

Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments.
Comput. Animat. Virtual Worlds, 2007

The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments.
Int. J. Virtual Real., 2007

The benefits of immersion for spatial understanding of complex underground cave systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Towards a system for reusable 3D interaction techniques.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques.
Proceedings of the Virtual Reality, 2007

Move to improve: promoting physical navigation to increase user performance with large displays.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

An Empirical Comparison of Task Sequences for Immersive Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
New Directions in 3D User Interfaces.
Int. J. Virtual Real., 2006

Supporting Distributed Spatial Collaboration: An Investigation of Navigation and Radar View Techniques.
GeoInformatica, 2006

Evaluating the effects of real world distraction on user performance in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Separating the effects of level of immersion and 3D interaction techniques.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Challenges to Applying Virtual Reality Technology and Techniques to Visual Analytics.
Proceedings of the IEEE Virtual Reality Conference, 2006

Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Effectiveness of Cloning Techniques for Architectural Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Increased display size and resolution improve task performance in Information-Rich Virtual Environments.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Quantifying the benefits of immersion for collaboration in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Exploring Individual Differences in Raybased Selection; Strategies and Traits.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

New Directions in 3D User Interfaces.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Integrating 2D and 3D views for spatial collaboration.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005

Resizing beyond widgets: object resizing techniques for immersive virtual environments.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Evaluating the effects of frame of reference on spatial collaboration using desktop collaborative virtual environments.
Virtual Real., 2004

Design and display of enhancing information in desktop information-rich virtual environments: challenges and techniques.
Virtual Real., 2004

PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

Beyond Wand and Glove Based Interaction.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Colorplate: Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Snap2Diverse: coordinating information visualizations and virtual environments.
Proceedings of the Visualization and Data Analysis 2004, 2004

Development of an Immersive Virtual Environment as A Tool for Teaching Building Sciences.
Proceedings of the International Conference on Modeling, 2004

Interfaces for Cloning in Immersive Virtual Environments.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

2003
Information-rich virtual environments: theory, tools, and research agenda.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Mixed Reality: The Continuum from Virtual to Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

VEWL: A Framework for Building a Windowing Interface in a Virtual Environment.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Center for Human-Computer Interaction at Virginia Tech.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Novel Uses of Pinch Gloves<sup>TM</sup> for Virtual Environment Interaction Techniques.
Virtual Real., 2002

Introduction.
Virtual Real., 2002

A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods.
Presence Teleoperators Virtual Environ., 2002

Map-based navigation in a graphical MOO.
ACM Crossroads, 2002

A Tool for the Interactive 3D Visualization of Electronic Structure in Molecules and Solids.
Comput. Chem., 2002

Cooperative object manipulation in immersive virtual environments: framework and techniques.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Towards Preferences in Virtual Environment Interfaces.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
An Introduction to 3D User Interface Design.
Presence Teleoperators Virtual Environ., 2001

Testbed Evaluation of Virtual Environment Interaction Techniques.
Presence Teleoperators Virtual Environ., 2001

Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent.
Proceedings of the Virtual Reality 2001 Conference, 2001

Design and Evaluation of Menu Systems for Immersive Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

2000
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications.
Presence Teleoperators Virtual Environ., 2000

1999
Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments.
J. Vis. Lang. Comput., 1999

The Educational Value of an Information-Rich Virtual Environment.
Presence Teleoperators Virtual Environ., 1999

Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment.
Presence Teleoperators Virtual Environ., 1999

1998
A methodology for the evaluation of travel techniques for immersive virtual environments.
Virtual Real., 1998

The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments.
Presence Teleoperators Virtual Environ., 1998

Designing Animal Habitats Within an Immersive VE.
IEEE Computer Graphics and Applications, 1998

1997
Toolsets for the Development of Highly Interactive and Information-Rich Environments.
Int. J. Virtual Real., 1997

The Virtual Reality Gorilla Exhibit.
IEEE Computer Graphics and Applications, 1997

Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997


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