Yongqiang Qin

According to our database1, Yongqiang Qin authored at least 21 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Zero-Shot Instance Segmentation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
BiOpt: Bi-Level Optimization for Few-Shot Segmentation.
CoRR, 2020

Prototype Refinement Network for Few-Shot Segmentation.
CoRR, 2020

Prototype Rectification for Few-Shot Learning.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Accurate Face Detection for High Performance.
CoRR, 2019

2015
A Tabletop-Centric Smart Space for Emergency Response.
IEEE Pervasive Comput., 2015

2014
Studying Accessible States of User Interfaces on Tabletops.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

uStitchHub: Stitching Multi-touch Trajectories on Tiled Very Large Tabletops.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

QOOK: enhancing information revisitation for active reading with a paper book.
Proceedings of the Eighth International Conference on Tangible, 2014

AirFlow: designing immersive breathing training games for COPD.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
QOOK: a new physical-virtual coupling experience for active reading.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Exploring the effect of display size on pointing performance.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

2012
PiMarking: co-located collaborative digital annotating on large tabletops.
Proceedings of the Interactive Tabletops and Surfaces, 2012

uEmergency: a collaborative system for emergency management on very large tabletop.
Proceedings of the Interactive Tabletops and Surfaces, 2012

FloTree: a multi-touch interactive simulation of evolutionary processes.
Proceedings of the Interactive Tabletops and Surfaces, 2012

2011
uTable: a seamlessly tiled, very large interactive tabletop system.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

2010
The satellite cursor: achieving MAGIC pointing without gaze tracking using multiple cursors.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

HouseGenie: Universal Monitor and Controller of Networked Devices on Touchscreen Phone in Smart Home.
Proceedings of the Symposia and Workshops on Ubiquitous, 2010

pPen: enabling authenticated pen and touch interaction on tabletop surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Structured laser pointer: enabling wrist-rolling movements as a new interactive dimension.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010


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