Yuki Igarashi

According to our database1, Yuki Igarashi authored at least 33 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
AOBA: An Online Benchmark Tool for Algorithms in Stringology.
Proceedings of the SOFSEM 2020 Doctoral Student Research Forum co-located with the 46th International Conference on Current Trends in Theory and Practice of Computer Science (SOFSEM 2020), 2020

Podiy: A Design and Production Support System for Pouch.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
BandWeavy: Interactive Modeling for Craft Band Design.
IEEE Computer Graphics and Applications, 2019

2018
New Variants of Pattern Matching with Constants and Variables.
Proceedings of the SOFSEM 2018: Theory and Practice of Computer Science - 44th International Conference on Current Trends in Theory and Practice of Computer Science, Krems, Austria, January 29, 2018

Interactive modeling for craft band design.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

2017
Concurrent Backscatter Streaming from Batteryless and Wireless Sensor Tags with Multiple Subcarrier Multiple Access.
IEICE Trans. Commun., 2017

2016
Computational design of iris folding patterns.
Comput. Vis. Media, 2016

An interactive system for original necklace design.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Tohoku at SemEval-2016 Task 6: Feature-based Model versus Convolutional Neural Network for Stance Detection.
Proceedings of the 10th International Workshop on Semantic Evaluation, 2016

2015
Comparative Analysis on Channel Allocation Schemes in Multiple Subcarrier Passive Communication System.
IEICE Trans. Commun., 2015

Patchy: an interactive patchwork design system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Designing Mini Block Artwork from Colored Mesh.
Proceedings of the Smart Graphics - 13th International Symposium, 2015

A performance analysis of interference rejection technique in multi-subcarrier multiple access.
Proceedings of the IEEE International Conference on RFID Technology and Applications, 2015

A feasibility study of plug-in type RF tag localization system for handheld UHF RFID reader/writers.
Proceedings of the 21st Asia-Pacific Conference on Communications, 2015

2014
Weavy: Interactive Card-Weaving Design and Construction.
IEEE Computer Graphics and Applications, 2014

A feasibility study on simultaneous data collection from multiple sensor RF tags with multiple subcarriers.
Proceedings of the IEEE International Conference on RFID, 2014

2013
Interactive card weaving design and construction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Evaluation of Sinusoidal Modeling for Polyphonic Music Signal.
Proceedings of the Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, 2013

Closed-Loop Identification and Robust Control Design of Vehicle Via Modeling.
Proceedings of the 11th IFAC International Workshop on Adaptation and Learning in Control and Signal Processing, 2013

2012
Beady: interactive beadwork design and construction.
ACM Trans. Graph., 2012

Interactive hexagonal mesh editing for beadwork design.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

2011
Cover geometry design using multiple convex hulls.
Comput. Aided Des., 2011

2010
Holly: A Drawing Editor for Designing Stencils.
IEEE Computer Graphics and Applications, 2010

Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

DECO: a designing editor for line stone decoration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening.
J. Graphics, GPU, & Game Tools, 2009

Interactive Cover Design Considering Physical Constraints.
Comput. Graph. Forum, 2009

Designing plush toys with a computer.
Commun. ACM, 2009

A method for cooperative robot actions through multi-stage construction of action intelligence.
Proceedings of the 4th International Conference on Autonomous Robots and Agents, 2009

2008
Knitting a 3D Model.
Comput. Graph. Forum, 2008

Automatically adding seam allowance to cloth pattern.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Pillow: Interactive Flattening of a 3D Model for Plush Toy Design.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Knitty: 3D Modeling of Knitted Animals with a Production Assistant Interface.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008


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