Christian Sandor

Affiliations:
  • Nara Institute of Science and Technology (NAIST), Japan
  • Technical University Munich, Germany (former)


According to our database1, Christian Sandor authored at least 123 papers between 2001 and 2022.

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Timeline

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Bibliography

2022
Does overlay field of view in head-mounted displays affect spatial memorization?
Comput. Graph., 2022

Absence Agents: Mitigating Interruptions in Extended Reality Remote Collaboration.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Robust Reflectance Estimation for Projection-Based Appearance Control in a Dynamic Light Environment.
IEEE Trans. Vis. Comput. Graph., 2021

No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing.
Sensors, 2021

Classifying Cycling Hazards in Egocentric Data.
CoRR, 2021

DiVRsify: Break the Cycle and Develop VR for Everyone.
IEEE Computer Graphics and Applications, 2021

Propping Up Virtual Reality With Haptic Proxies.
IEEE Computer Graphics and Applications, 2021

SlidAR+: Gravity-aware 3D object manipulation for handheld augmented reality.
Comput. Graph., 2021

Investigation of Microcirculatory Effects of Experiencing Burning Hands in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Recognition of Gestures over Textiles with Acoustic Signatures.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

Integration of stereoscopic laser-based geometry into 3D video using DLP Link synchronisation.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

An Empirical Study of Size Discrimination in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Heat Pain Threshold Modulation By Experiencing Burning Hands in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Can You Perceive the Size Change? Discrimination Thresholds for Size Changes in Augmented Reality.
Proceedings of the Virtual Reality and Mixed Reality, 2021

The Beautiful Encounters.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
The A-Desk: A Unified Workspace of the Future.
IEEE Computer Graphics and Applications, 2020

Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2019 (SVR 2019).
Comput. Graph., 2020

Illusory light: Perceptual appearance control using a projection-induced illusion.
Comput. Graph., 2020

Context-Based 3D Grids for Augmented Reality User Interfaces.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Interactive Minimal Latency Laser Graphics Pipeline.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

The Wearable Radar: Sensing Gestures Through Fabrics.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

Augmented Reality Narratives for Post-Traumatic Stress Disorder Treatment.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Psychophysical Effects of Experiencing Burning Hands in Augmented Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2020

2019
Towards large scale high fidelity collaborative augmented reality.
Comput. Graph., 2019

Perceptual Appearance Control by Projection-Induced Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

The Missing Interface: Micro-Gestures on Augmented Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Handheld Guides in Inspection Tasks: Augmented Reality versus Picture.
IEEE Trans. Vis. Comput. Graph., 2018

Augmented Reality versus Virtual Reality for 3D Object Manipulation.
IEEE Trans. Vis. Comput. Graph., 2018

Augmented Reality in Human-Computer Interaction (NII Shonan Meeting 2018-8).
NII Shonan Meet. Rep., 2018

Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods.
Comput., 2018

TutAR: augmented reality tutorials for hands-only procedures.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays Through Unnoticeable Incident Light Reduction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Situated Knee Trajectory Visualization for Self Analysis in Cycling.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

User Preference for SharpView-Enhanced Virtual Text During Non-Fixated Viewing.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Transferability of Spatial Maps: Augmented Versus Virtual Reality Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Light Projection-Induced Illusion for Controlling Object Color.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Situated Game Level Editing in Augmented Reality.
Proceedings of the Twelfth International Conference on Tangible, 2018

Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018

Multimodal Augmented Reality - Augmenting Auditory-Tactile Feedback to Change the Perception of Thickness.
Proceedings of the MultiMedia Modeling - 24th International Conference, 2018

Efficient In-Situ Creation of Augmented Reality Tutorials.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

SoliScratch: A Radar Interface for Scratch DJs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

HoloRoyale: A Large Scale High Fidelity Augmented Reality Game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

TutAR: Semi-Automatic Generation of Augmented Reality Tutorials for Medical Education.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
Remote Assistance for Elderly to Find Hidden Objects in a Kitchen.
EAI Endorsed Trans. Pervasive Health Technol., 2017

EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Multimodal Technol. Interact., 2017

Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World.
Int. J. Hum. Comput. Interact., 2017

Imperceptible On-Screen Markers for Mobile Interaction on Public Large Displays.
IEICE Trans. Inf. Syst., 2017

Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces.
Comput. Graph., 2017

RealME: the influence of body and hand representations on body ownership and presence.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

BrightView: Increasing Perceived Brightness in Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Empirical Study of Non-Reversing Magic Mirrors for Augmented Reality Anatomy Learning.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Can Face Swapping Technology Facilitate Mental Imagery Training?
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Perception in Augmented Reality (NII Shonan Meeting 2016-15).
NII Shonan Meet. Rep., 2016

Augmented reality as multimedia: the case for situated vocabulary learning.
Res. Pract. Technol. Enhanc. Learn., 2016

Exploring legibility of augmented reality X-ray.
Multim. Tools Appl., 2016

SlidAR: A 3D positioning method for SLAM-based handheld augmented reality.
Comput. Graph., 2016

SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

In-situ visualization of pedaling forces on cycling training videos.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Exploring Visuo-Haptic Augmented Reality User Interfaces for Stereo-Tactic Neurosurgery Planning.
Proceedings of the Medical Imaging and Augmented Reality - 7th International Conference, 2016

EyeAR: Empiric Evaluation of a Refocusable Augmented Reality System.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Evaluating Positional Head-Tracking in Immersive VR for 3D Designers.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Changing perception of physical properties using multimodal augmented reality: position paper.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016

Remote Assistance for Elderly to Find Hidden Objects in a Kitchen.
Proceedings of the eHealth 360°, 2016

Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

SharpView: Improved clarity of defocused content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique.
IEEE Trans. Vis. Comput. Graph., 2015

Guest Editor's Introduction to the Special Section on the IEEE International Symposium on Mixed and Augmented Reality 2014.
IEEE Trans. Vis. Comput. Graph., 2015

Precise Haptic Device Co-Location for Visuo-Haptic Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2015

Breaking the Barriers to True Augmented Reality.
CoRR, 2015

Toward Standard Usability Questionnaires for Handheld Augmented Reality.
IEEE Computer Graphics and Applications, 2015

Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Pseudo Printed Fabrics through Projection Mapping.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

2014
Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality.
Int. J. Hum. Comput. Stud., 2014

A usability scale for handheld augmented reality.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Global illumination for Augmented Reality on mobile phones.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Evaluating a SLAM-based handheld augmented reality guidance system.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Dynamic augmented reality X-Ray on Google Glass.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Towards augmented reality user interfaces in 3D media production.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Comprehensive workspace calibration for visuo-haptic augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Burnar: Involuntary heat sensations in augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

HARP: A framework for visuo-haptic augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Kinect for interactive AR anatomy learning.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Visual analytics in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Visuo-Haptic Augmented Reality runtime environment for medical training.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Depth perception in tablet-based augmented reality at medium- and far-field distances.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Head-turning approach to eye-tracking in immersive virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Dynamic eye convergence for head-mounted displays improves user performance in virtual environments.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

BurnAR: Feel the heat.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Tablet versus phone: Depth perception in handheld augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

ClonAR: Rapid redesign of real-world objects.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Visualization in mixed reality environments.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Social semiotic analysis of the design space of augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Visualization Techniques for Augmented Reality.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

An Augmented Reality X-Ray system based on visual saliency.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
What Wearable Augmented Reality Can Do for You.
IEEE Pervasive Comput., 2009

Improving Spatial Perception for Augmented Reality X-Ray Vision.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Lets go out: Research in outdoor mixed and augmented reality.
Proceedings of the Science & Technology Proceedings, 2009

Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality.
Proceedings of the Science & Technology Proceedings, 2009

Physical-virtual tools for spatial augmented reality user interfaces.
Proceedings of the Science & Technology Proceedings, 2009

Rundle Lantern in miniature: simulating large scale non-planar displays.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
An augmented reality weather system.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Visuo-Haptic Systems: Half-Mirrors Considered Harmful.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
Interactive prototyping for ubiquitous augmented reality user interfaces.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

2005
A software toolkit and authoring tools for user interfaces in ubiquitous augmented reality.
PhD thesis, 2005

A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality.
Pers. Ubiquitous Comput., 2005

Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Immersive Mixed-Reality Configuration of Hybrid User Interfaces.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

2004
Visual end user configuration of hybrid user interfaces.
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004

Towards a Development Methodology for Augmented Reality User Interfaces.
Proceedings of the MIXER '04, 2004

An AR Workbench for Experimenting with Attentive User Interfaces.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Herding Sheep: Live System Development for Distributed Augmented Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
An Architecture Concept for Ubiquitous Computing Aware Wearable Computers.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002

2001
Design of a Component-Based Augmented Reality Framework.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001


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