Yun-Gyung Cheong

Orcid: 0000-0001-6329-8439

According to our database1, Yun-Gyung Cheong authored at least 55 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Multivariate Time Series Anomaly Detection with Deep Learning Models Leveraging Inter-Variable Relationships.
Proceedings of the Silicon Valley Cybersecurity Conference, 2023

Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction.
Proceedings of the HCI International 2023 Posters, 2023

Extended Abstract: Predicting the Morality of a Character Using Character-Centric Embeddings.
Proceedings of the IEEE International Conference on Big Data and Smart Computing, 2023

2022
Genre-Controllable Story Generation via Supervised Contrastive Learning.
Proceedings of the WWW '22: The ACM Web Conference 2022, Virtual Event, Lyon, France, April 25, 2022

Improving a Graph-to-Tree Model for Solving Math Word Problems.
Proceedings of the 16th International Conference on Ubiquitous Information Management and Communication, 2022

2021
A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization.
Swarm Evol. Comput., 2021

Analysis of Autoencoders for Network Intrusion Detection.
Sensors, 2021

Extracting and Clustering of Story Events from a Story Corpus.
KSII Trans. Internet Inf. Syst., 2021

Towards Building Intrusion Detection Systems for Multivariate Time-Series Data.
Proceedings of the Silicon Valley Cybersecurity Conference - Second Conference, 2021

Developing a Ophthalmic Chatbot System.
Proceedings of the 15th International Conference on Ubiquitous Information Management and Communication, 2021

A Peer Learning Method for Building Robust Text Classification Models.
Proceedings of the IEEE International Conference on Big Data and Smart Computing, 2021

2020
Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization.
IEEE Access, 2020

A Systematic Approach to Building Autoencoders for Intrusion Detection.
Proceedings of the Silicon Valley Cybersecurity Conference - First Conference, 2020

An Intelligent Storytelling System for Narrative Conflict Generation and Resolution.
Proceedings of the IEEE Conference on Games, 2020

Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings.
Proceedings of the IEEE Conference on Games, 2020

Emotion Recognition from Text Stories Using an Emotion Embedding Model.
Proceedings of the 2020 IEEE International Conference on Big Data and Smart Computing, 2020

A Multi-modal Approach for Emotion Recognition of TV Drama Characters Using Image and Text.
Proceedings of the 2020 IEEE International Conference on Big Data and Smart Computing, 2020

[CL-AFF Shared Task] Multi-label Text Classification Using an Emotion Embedding Model.
Proceedings of the 3rd Workshop on Affective Content Analysis (AffCon 2020) co-located with Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI 2020), 2020

2019
ACM-DE: Adaptive p-best Cauchy Mutation with linear failure threshold reduction for Differential Evolution in numerical optimization.
CoRR, 2019

Emotion-Based Story Event Clustering.
Proceedings of the Interactive Storytelling, 2019

Design Considerations for Developing a Mobile Storytelling Game Application.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

Modeling Happiness Using One-Class Autoencoder.
Proceedings of the 2nd Workshop on Affective Content Analysis (AffCon 2019) co-located with Thirty-Third AAAI Conference on Artificial Intelligence (AAAI 2019), 2019

2018
A Demonstration of an Intelligent Storytelling System.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Classification of Attack Types for Intrusion Detection Systems Using a Machine Learning Algorithm.
Proceedings of the Fourth IEEE International Conference on Big Data Computing Service and Applications, 2018

Predicting Emotion in Movie Scripts Using Deep Learning.
Proceedings of the 2018 IEEE International Conference on Big Data and Smart Computing, 2018

A Performance Comparison of Crossover Variations in Differential Evolution for Training Multi-layer Perceptron Neural Networks.
Proceedings of the Bio-inspired Computing: Theories and Applications, 2018

2017
A database-centric architecture for interactive storytelling.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Analyzing Movie Scripts as Unstructured Text.
Proceedings of the Third IEEE International Conference on Big Data Computing Service and Applications, 2017

2016
Towards Procedural Game Story Creation via Designing Story Cubes.
Proceedings of the Interactive Storytelling, 2016

2015
Suspenser: A Story Generation System for Suspense.
IEEE Trans. Comput. Intell. AI Games, 2015

Detecting Predatory Behavior in Game Chats.
IEEE Trans. Comput. Intell. AI Games, 2015

Visualizing Privacy Risks of Mobile Applications through a Privacy Meter.
Proceedings of the Information Security Practice and Experience, 2015

Bird Attack: Interactive Story with Variable Focalization.
Proceedings of the Interactive Storytelling, 2015

2014
Telling Stories via the Gameplay Reflecting a Player Character's Inner States.
Proceedings of the Interactive Storytelling, 2014

A Storytelling Game with Metaphor.
Proceedings of the Interactive Storytelling, 2014

Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game.
Proceedings of the Interactive Storytelling, 2014

A prototype using territories and an affordance tree for social simulation gameplay.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Evaluating musical foreshadowing of videogame narrative experiences.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
Player Perspectives to Unexplained Agency-Related Incoherence.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

2012
Generating Narrative Action Schemas for Suspense.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Modelling Global Pattern Formations for Collaborative Learning Environments.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Towards Player Adaptivity in a Serious Game for Conflict Resolution.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

A computational approach towards conflict resolution for serious games.
Proceedings of the Foundations of Digital Games, 2011

Toward a computational model of focalization in narrative.
Proceedings of the Foundations of Digital Games, 2011

Automated story generation with multiple internal focalization.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

An ontology-based reasoning approach towards energy-aware smart homes.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011

Suggesting New Plot Elements for an Interactive Story.
Proceedings of the Intelligent Narrative Technologies IV, 2011

2009
An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

2008
Planning-integrated story graph for interactive narratives.
Proceedings of the 2nd ACM Workshop on Story Representation, Mechanism and Context, 2008

Narrative Generation for Suspense: Modeling and Evaluation.
Proceedings of the Interactive Storytelling, 2008

PRISM: A Framework for Authoring Interactive Narratives.
Proceedings of the Interactive Storytelling, 2008

Automatically Generating Summary Visualizations from Game Logs.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2006
A Framework for Summarizing Game Experiences as Narratives.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

A Computational Model of Narrative Generation for Suspense.
Proceedings of the Proceedings, 2006


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