Wookhee Min

Orcid: 0000-0001-8900-0514

According to our database1, Wookhee Min authored at least 61 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Engaging Students from Rural Communities in AI Education with Game-Based Learning.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions.
Br. J. Educ. Technol., January, 2023

Promoting AI Education for Rural Middle Grades Students with Digital Game Design.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Multimodal Predictive Student Modeling with Multi-Task Transfer Learning.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

Toward AI-infused Game Design Activities for Rural Middle Grades Students.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training.
Proceedings of the 1st Workshop on AI to Support Guided Experiential Learning (AI-GEL 2023) Co-located with the International Conference on Artificial Intelligence in Education (AIED 2023), 2023

Robust Team Communication Analytics with Transformer-Based Dialogue Modeling.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network.
Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2022

Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2020
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks.
IEEE Trans. Learn. Technol., 2020

A Conceptual Assessment Framework for K-12 Computer Science Rubric Design.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs.
Proceedings of 4th Educational Data Mining in Computer Science Education (CSEDM) Workshop co-located with the 13th Educational Data Mining Conference (EDM 2020), 2020

Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay.
Proceedings of the IEEE Conference on Games, 2020

Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019

Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks.
Proceedings of the IEEE Conference on Games, 2019

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

Toward Computational Models of Team Effectiveness with Natural Language Processing.
Proceedings of the Approaches and Challenges in Team Tutoring Workshop held in conjunction with the 20th Artificial Intelligence in Education Conference (AIED 2019), 2019

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
High-Fidelity Simulated Players for Interactive Narrative Planning.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression.
Proceedings of the 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, 2018

Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Interactive Narrative Personalization with Deep Reinforcement Learning.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Multimodal Goal Recognition in Open-World Digital Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Inducing Stealth Assessors from Game Interaction Data.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization.
Proceedings of the Workshop on Noisy User-generated Text, 2015

2014
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Deep Learning-Based Goal Recognition in Open-Ended Digital Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013


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