Rilla Khaled

Affiliations:
  • University of Malta, Msida


According to our database1, Rilla Khaled authored at least 46 papers between 2002 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Documenting trajectories in design space: a methodology for applied game design research.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play.
Comput. Educ., 2017

2016
Creating Bridges: The Role of Exploratory Design Research in an Intelligent Tutoring System Project.
Interact. Comput., 2016

Spectrum: Exploring the Effects of Player Experience on Game Design.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Using Gamification to Motivate Students with Dyslexia.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Bridging serious games and participatory design.
Int. J. Child Comput. Interact., 2014

The iLearnRW Game: Support for Students with Dyslexia in Class and at Home.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Problematizing cultural appropriation.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Participatory design for serious game design: truth and lies.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Diversity for design: a framework for involving neurodiverse children in the technology design process.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding and fostering children's storytelling during game narrative design.
Proceedings of the IDC '14, 2014

2013
Preface.
IxD&A, 2013

Village Voices: An adaptive game for conflict resolution.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

The games for health prototype.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Design metaphors for procedural content generation in games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Bringing Culture into Focus.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Modelling Global Pattern Formations for Collaborative Learning Environments.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Involving players earlier in the game design process using cultural probes.
Proceedings of the 4th International Conference on Fun and Games, 2012

Tales from the front lines of a large-scale serious game project.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

User-centered research in the early stages of a learning game.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Muse-based game design.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Towards Player Adaptivity in a Serious Game for Conflict Resolution.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

StoryTrek: experiencing stories in the real world.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

From game design elements to gamefulness: defining "gamification".
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Equality = Inequality: Probing Equality-Centric Design and Development Methodologies.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A computational approach towards conflict resolution for serious games.
Proceedings of the Foundations of Digital Games, 2011

2009
Game design strategies for collectivist persuasion.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Let's clean up this mess: exploring multi-touch collaborative play.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game.
Proceedings of the Persuasive Technology, Third International Conference, 2008

2007
Fine Tuning the Persuasion in Persuasive Games.
Proceedings of the Persuasive Technology, 2007

2006
Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design.
Proceedings of the Persuasive Technology, 2006

Investigating Social Software as Persuasive Technology.
Proceedings of the Persuasive Technology, 2006

Well-Being to "Well Done!": The Development Cycle in Role-Playing Games.
Proceedings of the Persuasive Technology, 2006

Feeling Strangely Fine: The Well-Being Economy in Popular Games.
Proceedings of the Persuasive Technology, 2006

Factoring culture into the design of a persuasive game.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Playing the interface: a case study of Grand Theft Auto: San Andreas.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Persuasive interaction for collectivist cultures.
Proceedings of the User Interfaces 2006, 2006

From pushing buttons to play and progress: value and interaction in <i>fable</i>.
Proceedings of the User Interfaces 2006, 2006

2005
An Analysis of Persuasive Technology Tool Strategies.
Proceedings of the Designing for Global Markets 7, 2005

A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery.
Proceedings of the User Interfaces 2005, 2005

2004
Visualisation for learning OOP, using AOP and eclipse.
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004

Metaphorscape.
Proceedings of the 9th European Conference on Pattern Languages of Programms (EuroPLoP '2004), 2004

2003
Software Visualisation of Java Programs in InspectJ.
Proceedings of the 8th European Conference on Pattern Languages of Programms (EuroPLoP '2003), 2003

A Case Study of Cartoon Visualisation Using Aspect.
Proceedings of the Australasian Symposium on Information Visualisation, 2003

InspectJ: Program Monitoring for Visualisation Using AspectJ.
Proceedings of the Computer Science 2003, 2003

2002
A lightweight web-based case tool for sequence diagrams.
Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction, 2002


  Loading...