Byung-Chull Bae

According to our database1, Byung-Chull Bae authored at least 48 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2023

Sentiment Analysis of a Text Story Dataset Collected Using Illustration Cards.
Proceedings of the Interactive Storytelling, 2023

Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction.
Proceedings of the HCI International 2023 Posters, 2023

2021
Extracting and Clustering of Story Events from a Story Corpus.
KSII Trans. Internet Inf. Syst., 2021

A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional Interest.
Proceedings of the Interactive Storytelling, 2021

2020
Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

A Cooperative Storytelling Card Game for Conflict Resolution and Empathy.
Proceedings of the HCI in Games, 2020

An Intelligent Storytelling System for Narrative Conflict Generation and Resolution.
Proceedings of the IEEE Conference on Games, 2020

Emotion Recognition from Text Stories Using an Emotion Embedding Model.
Proceedings of the 2020 IEEE International Conference on Big Data and Smart Computing, 2020

[CL-AFF Shared Task] Multi-label Text Classification Using an Emotion Embedding Model.
Proceedings of the 3rd Workshop on Affective Content Analysis (AffCon 2020) co-located with Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI 2020), 2020

2019
Constructing Hierarchical Q&A Datasets for Video Story Understanding.
CoRR, 2019

A VR Interactive Story Using POV and Flashback for Empathy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Emotion-Based Story Event Clustering.
Proceedings of the Interactive Storytelling, 2019

Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflict.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

Design Considerations for Developing a Mobile Storytelling Game Application.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

Modeling Happiness Using One-Class Autoencoder.
Proceedings of the 2nd Workshop on Affective Content Analysis (AffCon 2019) co-located with Thirty-Third AAAI Conference on Artificial Intelligence (AAAI 2019), 2019

2018
Emotional Storytelling Using Virtual and Robotic Agents.
Int. J. Humanoid Robotics, 2018

An Animated Emoji Feedback System for Eating Rate Guidance.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

A Smartwatch-based Feedback System for Eating Rate Guidance.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Towards the Utilization of Diegetic UI in Virtual Reality Educational Content.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
A database-centric architecture for interactive storytelling.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
Towards Procedural Game Story Creation via Designing Story Cubes.
Proceedings of the Interactive Storytelling, 2016

An eating speed guide system using a wristband and tabletop unit.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

<i>Slowee</i>: A Smart Eating-Speed Guide System with Light and Vibration Feedback.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

DenTeach: A Device for Fostering Children's Good Tooth-brushing Habits.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Interactive and Connected Tableware for Promoting Children's Vegetable-Eating and Family Interaction.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

A Feedback System for the Prevention of Forward Head Posture in Sedentary Work Environments.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Detecting Predatory Behavior in Game Chats.
IEEE Trans. Comput. Intell. AI Games, 2015

People's Emotional Responses to a Plant's Emotional Expression.
Proceedings of the Ninth International Conference on Tangible, 2015

Bird Attack: Interactive Story with Variable Focalization.
Proceedings of the Interactive Storytelling, 2015

Smart maternity clothes for visualizing fetal movement data.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Preliminary Guidelines to Build a Wearable Health Monitoring System for Patients: Focusing on a Wearable Device with a Wig.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Experiment on Emotional Exchange Method through Phone Stack Game.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

SnackBreaker: A Game Promoting Healthy Choice of Snack Foods.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Exergame Development Using Body Composition Data for Obesity Care.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
A Computational Model of Narrative Generation for Surprise Arousal.
IEEE Trans. Comput. Intell. AI Games, 2014

Telling Stories via the Gameplay Reflecting a Player Character's Inner States.
Proceedings of the Interactive Storytelling, 2014

A Storytelling Game with Metaphor.
Proceedings of the Interactive Storytelling, 2014

Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game.
Proceedings of the Interactive Storytelling, 2014

Evaluating musical foreshadowing of videogame narrative experiences.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

2012
Towards an Empathizing and Adaptive Storyteller System.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

2011
Toward a computational model of focalization in narrative.
Proceedings of the Foundations of Digital Games, 2011

Automated story generation with multiple internal focalization.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2009
Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters.
Proceedings of the Interactive Storytelling, 2009

Evaluation of a computational model of surprise arousal in narratives.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach.
Proceedings of the Interactive Storytelling, 2008

Automatically Generating Summary Visualizations from Game Logs.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008


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