Marco Scirea

Orcid: 0000-0003-4908-0526

According to our database1, Marco Scirea authored at least 18 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Evolving Woodland Camouflage.
IEEE Trans. Games, September, 2023

The Process of Creating Interactive 360-Degree VR with Biofeedback.
Proceedings of the HCI International 2023 Posters, 2023

2022
Space segmentation and multiple autonomous agents: a Minecraft settlement generator.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2020
Adaptive Puzzle Generation for Computational Thinking.
Proceedings of the HCI in Games, 2020

Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2018
Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game.
Proceedings of 6th International Conference in Software Engineering for Defence Applications, 2018

Procedural Generation for Tabletop Games: User Driven Approaches with Restrictions on Computational Resources.
Proceedings of 6th International Conference in Software Engineering for Defence Applications, 2018

Towards an experiment on perception of affective music generation using MetaCompose.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

Evolving in-game mood-expressive music with MetaCompose.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Affective evolutionary music composition with MetaCompose.
Genet. Program. Evolvable Mach., 2017

Can you feel it?: evaluation of affective expression in music generated by MetaCompose.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Primal-improv: Towards co-evolutionary musical improvisation.
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017

2016
MetaCompose: A Compositional Evolutionary Music Composer.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016

2015
Evolving Four Part Harmony using a Multiple Worlds Model.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

SMUG: Scientific Music Generator.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Moody Music Generator: Characterising Control Parameters Using Crowdsourcing.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015

2014
Evaluating musical foreshadowing of videogame narrative experiences.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
Mood Dependent Music Generator.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013


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