Adrien Treuille

Affiliations:
  • Carnegie Mellon University, Pittsburgh, USA


According to our database1, Adrien Treuille authored at least 16 papers between 2003 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2016
Large-scale finite state game engines.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2014
Self-refining games using player analytics.
ACM Trans. Graph., 2014

2013
Non-polynomial Galerkin projection on deforming meshes.
ACM Trans. Graph., 2013

Real-time drawing assistance through crowdsourcing.
ACM Trans. Graph., 2013

Near-exhaustive precomputation of secondary cloth effects.
ACM Trans. Graph., 2013

2010
Stable spaces for real-time clothing.
ACM Trans. Graph., 2010

Predicting protein structures with a multiplayer online game.
Nat., 2010

The challenge of designing scientific discovery games.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
Modular bases for fluid dynamics.
ACM Trans. Graph., 2009

2007
Near-optimal character animation with continuous control.
ACM Trans. Graph., 2007

2006
Model reduction for real-time fluids.
ACM Trans. Graph., 2006

Continuum crowds.
ACM Trans. Graph., 2006

It's tea time!
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Fluid control using the adjoint method.
ACM Trans. Graph., 2004

Example-Based Stereo with General BRDFs.
Proceedings of the Computer Vision, 2004

2003
Keyframe control of smoke simulations.
ACM Trans. Graph., 2003


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