Michael Goesele

Orcid: 0000-0002-0944-0980

Affiliations:
  • TU Darmstadt, Department of Computer Science


According to our database1, Michael Goesele authored at least 123 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2023
Project Aria: A New Tool for Egocentric Multi-Modal AI Research.
CoRR, 2023

2022
ERF: Explicit Radiance Field Reconstruction From Scratch.
CoRR, 2022

Neural 3D Video Synthesis from Multi-view Video.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Neural 3D Video Synthesis.
CoRR, 2021

Recovering Real-World Reflectance Properties and Shading From HDR Imagery.
Proceedings of the International Conference on 3D Vision, 2021

2020
LR-CNN: Local-aware Region CNN for Vehicle Detection in Aerial Imagery.
CoRR, 2020

2019
A Two-Stage Outlier Filtering Framework for City-Scale Localization Using 3D SfM Point Clouds.
IEEE Trans. Image Process., 2019

Multi-frame stereo matching with edges, planes, and superpixels.
Image Vis. Comput., 2019

The Replica Dataset: A Digital Replica of Indoor Spaces.
CoRR, 2019

Background Subtraction With Real-Time Semantic Segmentation.
IEEE Access, 2019

2018
Reconstructing scenes with mirror and glass surfaces.
ACM Trans. Graph., 2018

Aerial path planning for urban scene reconstruction: a continuous optimization method and benchmark.
ACM Trans. Graph., 2018

A Block-Oriented, Parallel and Collective Approach to Sparse Indefinite Preconditioning on GPUs.
Proceedings of the 8th IEEE/ACM Workshop on Irregular Applications: Architectures and Algorithms, 2018

Soft Transparency for Point Cloud Rendering.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

Detail-Preserving Pooling in Deep Networks.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Virtual rephotography: novel view prediction error for 3D reconstruction.
ACM Trans. Graph., 2017

Visibility-consistent thin surface reconstruction using multi-scale kernels.
ACM Trans. Graph., 2017

A Data-Driven Point Cloud Simplification Framework for City-Scale Image-Based Localization.
IEEE Trans. Image Process., 2017

MATOG: Array Layout Auto-Tuning for CUDA.
ACM Trans. Archit. Code Optim., 2017

Deferred Warping.
IEEE Computer Graphics and Applications, 2017

Tangible images of real life scenes.
Comput. Graph., 2017

Construction of bounding volume hierarchies with SAH cost approximation on temporary subtrees.
Comput. Graph., 2017

PFASUM: a substitution matrix from Pfam structural alignments.
BMC Bioinform., 2017

Compression of Non-Manifold Polygonal Meshes Revisited.
Proceedings of the 22nd International Symposium on Vision, Modeling, and Visualization, 2017

How Human Am I?: EEG-based Evaluation of Virtual Characters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Rapid, detail-preserving image downscaling.
ACM Trans. Graph., 2016

Simplification of Multi-Scale Geometry using Adaptive Curvature Fields.
CoRR, 2016

Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects.
Comput. Graph. Forum, 2016

Addressing inaccuracies in BLOSUM computation improves homology search performance.
BMC Bioinform., 2016

Variable Length Coding for GPU-Based Direct Volume Rendering.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Visual Analysis and Comparison of Multiple Sequence Alignments.
Proceedings of the 6th Eurographics Workshop on Visual Computing for Biology and Medicine, 2016

Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Adaptive GPU Array Layout Auto-Tuning.
Proceedings of the ACM Workshop on Software Engineering Methods for Parallel and High Performance Applications, Kyoto, Japan, May 31, 2016

Recursive SAH-based Bounding Volume Hierarchy Construction.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Advances in Geometry and Reflectance Acquisition.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

A fast, massively parallel solver for large, irregular pairwise Markov random fields.
Proceedings of High Performance Graphics, 2016

Shading-Aware Multi-view Stereo.
Proceedings of the Computer Vision - ECCV 2016, 2016

Haptic Interaction with a Polygon Mesh Reconstructed from Images.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

Ghosting and popping detection for image-based rendering.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

GPU-based lossless volume data compression.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

2015
A Survey of Photometric Stereo Techniques.
Found. Trends Comput. Graph. Vis., 2015

MVE - An image-based reconstruction environment.
Comput. Graph., 2015

Guided profiling for auto-tuning array layouts on GPUs.
Proceedings of the 6th International Workshop on Performance Modeling, 2015

An adaptive acceleration structure for screen-space ray tracing.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

Accurate Isosurface Interpolation with Hermite Data.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2014
Radiance.
Computer Vision, A Reference Guide, 2014

Irradiance.
Computer Vision, A Reference Guide, 2014

Floating scale surface reconstruction.
ACM Trans. Graph., 2014

Using graphics processing units to investigate molecular coevolution.
Concurr. Comput. Pract. Exp., 2014

Visual Exploration of Parameter Influence on Phylogenetic Trees.
IEEE Computer Graphics and Applications, 2014

MVE - A Multi-View Reconstruction Environment.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Auto-Tuning Complex Array Layouts for GPUs.
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014

Let There Be Color! Large-Scale Texturing of 3D Reconstructions.
Proceedings of the Computer Vision - ECCV 2014, 2014

Multi-view Photometric Stereo by Example.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Image-based rendering in the gradient domain.
ACM Trans. Graph., 2013

Guest Editorial: 3D Imaging, Processing and Modelling.
Int. J. Comput. Vis., 2013

Geometric Point Light Source Calibration.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Weighted Patch-Based Reconstruction: Linking (Multi-view) Stereo to Scale Space.
Proceedings of the Scale Space and Variational Methods in Computer Vision, 2013

Efficient Heuristic Adaptive Quadrature on GPUs: Design and Evaluation.
Proceedings of the Parallel Processing and Applied Mathematics, 2013

Guided Capturing of Multi-view Stereo Datasets.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Analysis of Cache Behavior and Performance of Different BVH Memory Layouts for Tracing Incoherent Rays.
Proceedings of the 13th Eurographics Symposium on Parallel Graphics and Visualization, 2013

How Bright Is the Moon? Recovering and Using Absolute Luminance Values from Internet Images.
Proceedings of the Computational Color Imaging - 4th International Workshop, 2013

Fast dynamic memory allocator for massively parallel architectures.
Proceedings of the 6th Workshop on General Purpose Processor Using Graphics Processing Units, 2013

2012
Image-based rendering for scenes with reflections.
ACM Trans. Graph., 2012

Interactive isosurfaces with quadratic <i>C</i> <sup>1</sup> splines on truncated octahedral partitions.
Inf. Vis., 2012

High resolution acquisition of detailed surfaces with lens-shifted structured light.
Comput. Graph., 2012

Consensus Multi-View Photometric Stereo.
Proceedings of the Pattern Recognition, 2012

Modulation transfer function of patch-based stereo systems.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

Photometric stereo for outdoor webcams.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
Interactive deformable models with quadratic bases in Bernstein-Bézier-form.
Vis. Comput., 2011

Fusion of depth maps with multiple scales.
ACM Trans. Graph., 2011

Surface Reconstruction from Multi-resolution Sample Points.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Interactive isosurfaces with quadratic C 1 splines on truncated octahedral partitions.
Proceedings of the Visualization and Data Analysis 2011, 2011

Hierarchical Surface Reconstruction from Multi-resolution Point Samples.
Proceedings of the Outdoor and Large-Scale Real-World Scene Analysis - 15th International Workshop on Theoretical Foundations of Computer Vision, Dagstuhl Castle, Germany, June 26, 2011

Volumetric Nonlinear Anisotropic Diffusion on GPUs.
Proceedings of the Scale Space and Variational Methods in Computer Vision, 2011

Is Your Permutation Algorithm Unbiased for n ≠ 2 m ?
Proceedings of the Parallel Processing and Applied Mathematics, 2011

2010
Ambient point clouds for view interpolation.
ACM Trans. Graph., 2010

Scene Reconstruction and Visualization From Community Photo Collections.
Proc. IEEE, 2010

Scene Reconstruction from Community Photo Collections.
Computer, 2010

Direct Resampling for Isotropic Surface Remeshing.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

Community photo collections.
Proceedings of the Spring Conference on Computer Graphics, 2010

Text-to-Video: Story Illustration from Online Photo Collections.
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010

Removing the Example from Example-Based Photometric Stereo.
Proceedings of the Trends and Topics in Computer Vision, 2010

Back to the Future: Learning Shape Models from 3D CAD Data.
Proceedings of the British Machine Vision Conference, 2010

2009
Variational Bayes for Generic Topic Models.
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009

High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate <i>C</i><sup>1</sup>-Continuous Splines.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Shading cues for object class detection.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009

A shape-based object class model for knowledge transfer.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

Vorwort zum Workshop "Massively parallel computational biology on GPUs".
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Massively-Parallel Simulation of Biochemical Systems.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Relighting objects from image collections.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2007
Density estimation for dynamic volumes.
Comput. Graph., 2007

Images, Images, Billions of Images.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

Multi-View Stereo for Community Photo Collections.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

Capturing Reflectance - From Theory to Practice.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Volumetric Density Capture From a Single Image.
Proceedings of the 5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2006

It's tea time!
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Multi-View Stereo Revisited.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

Mesostructure from Specularity.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

2005
3D acquisition of mirroring objects using striped patterns.
Graph. Model., 2005

Realistic materials in computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

An empirical model for heterogeneous translucent objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

High Dynamic Range Techniques in Graphics: from Acquisition to Display.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
New acquisition techniques for real objects and light sources in computer graphics.
PhD thesis, 2004

DISCO: acquisition of translucent objects.
ACM Trans. Graph., 2004

Validation of Color Managed 3D Appearance Acquisition.
Proceedings of the Twelfth Color Imaging Conference: Color Science and Engineering Systems, 2004

2003
Image-based reconstruction of spatial appearance and geometric detail.
ACM Trans. Graph., 2003

Accurate light source acquisition and rendering.
ACM Trans. Graph., 2003

Interactive Rendering of Translucent Objects.
Comput. Graph. Forum, 2003

Interactive Visualization of Complex Real-World Light Sources.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Modeling the world: the virtualization pipeline.
Proceedings of the 12th International Conference on Image Analysis and Processing (ICIAP 2003), 2003

Virtualizing Real-World Objects.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Accuracy of 3D Range Scanners by Measurement of the Slanted Edge Modulation Transfer Function.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
The 3D Object Pipeline - Capturing, Processing and Interactive Display of Objects with Complex Appearance (Die 3D-Objekt-Pipeline - Akquisition, Verarbeitung und interaktive Darstellung von Objekten mit komplexem Aussehen).
Informationstechnik Tech. Inform., 2002

Digital Collections of Real World Objects.
D Lib Mag., 2002

Shape from distortion: 3D range scanning of mirroring objects.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

3D Data Acquisition.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Image-Based Reconstruction of Spatially Varying Materials.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Entropy-Based Dark Frame Subtraction.
Proceedings of the PICS 2001: Image Processing, 2001

Color Calibrated High Dynamic Range Imaging with ICC Profiles.
Proceedings of the 9th Color Imaging Conference: Color Science and Engineering: Systems, 2001

2000
Building a Photo Studio for Measurement Purposes.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000


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