Jessica K. Hodgins

Orcid: 0000-0002-1778-883X

Affiliations:
  • Facebook AI Research, USA
  • Carnegie Mellon University, Pittsburgh, PA, USA
  • Disney Research, Pittsburgh, PA, USA (former)


According to our database1, Jessica K. Hodgins authored at least 218 papers between 1988 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2018, "For contributions to character animation, human simulation, and humanoid robotics".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations.
CoRR, 2024

Exploring the Impact of Rendering Method and Motion Quality on Model Performance when Using Multi-view Synthetic Data for Action Recognition.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography.
ACM Trans. Graph., August, 2023

A Method for Animating Children's Drawings of the Human Figure.
ACM Trans. Graph., 2023

A Local Appearance Model for Volumetric Capture of Diverse Hairstyle.
CoRR, 2023

Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Simulation and Retargeting of Complex Multi-Character Interactions.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing.
ACM Trans. Graph., 2022

Physics-based character controllers using conditional VAEs.
ACM Trans. Graph., 2022

HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Modeling clothing as a separate layer for an animatable human avatar.
ACM Trans. Graph., 2021

Control strategies for physically simulated characters performing two-player competitive sports.
ACM Trans. Graph., 2021

Explicit Clothing Modeling for an Animatable Full-Body Avatar.
CoRR, 2021

Factor exploration of gestural stroke choice in the context of ambiguous instruction utterances: challenges to synthesizing semantic gesture from speech alone.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Batteries, camera, action! Learning a semantic control space for expressive robot cinematography.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Toward a One-interaction Data-driven Guide: Putting Co-speech Gesture Evidence to Work for Ambiguous Route Instructions.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Sensor-Based Evaluation of Physical Therapy Exercises<sup>*</sup>.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

Learning Compositional Radiance Fields of Dynamic Human Heads.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Stitching Together the Experiences of Disabled Knitters.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A scalable approach to control diverse behaviors for physically simulated characters.
ACM Trans. Graph., 2020

Constraining dense hand surface tracking with elasticity.
ACM Trans. Graph., 2020

Parkinson's Disease Tremor Detection in the Wild Using Wearable Accelerometers.
Sensors, 2020

Statistics-based Motion Synthesis for Social Conversations.
Comput. Graph. Forum, 2020

Comparing laboratory and in-the-wild data for continuous Parkinson's Disease tremor detection.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
Content Generation for Workforce Training.
CoRR, 2019

KnitPicking Textures: Programming and Modifying Complex Knitted Textures for Machine and Hand Knitting.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Algorithmic Quilting Pattern Generation for Pieced Quilts.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

2018
Automatic Machine Knitting of 3D Meshes.
ACM Trans. Graph., 2018

Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning.
ACM Trans. Graph., 2018

Deep motifs and motion signatures.
ACM Trans. Graph., 2018

Computational Aspects of Fabrication (Dagstuhl Seminar 18431).
Dagstuhl Reports, 2018

Self-similarity Analysis for Motion Capture Cleaning.
Comput. Graph. Forum, 2018

The Effects of Eye Design on the Perception of Social Robots.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Automated Tremor Detection in Parkinson's Disease Using Accelerometer Signals.
Proceedings of the Third IEEE/ACM International Conference on Connected Health: Applications, 2018

2017
A deep learning approach for generalized speech animation.
ACM Trans. Graph., 2017

Learning to Schedule Control Fragments for Physics-Based Characters Using Deep Q-Learning.
ACM Trans. Graph., 2017

Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions.
ACM Trans. Graph., 2017

Dynamic skin deformation simulation using musculoskeletal model and soft tissue dynamics.
Comput. Vis. Media, 2017

Steven Anson Coons award for outstanding creative contributions to computer graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Whole-cloth quilting patterns from photographs.
Proceedings of the 15th International Symposium on Non-Photorealistic Animation and Rendering, 2017

Weakly-supervised learning for Parkinson's Disease tremor detection.
Proceedings of the 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2017

Investigating the Effects of Interactive Features for Preschool Television Programming.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
A compiler for 3D machine knitting.
ACM Trans. Graph., 2016

Real-time skeletal skinning with optimized centers of rotation.
ACM Trans. Graph., 2016

Evaluating Animated Characters: Facial Motion Magnitude Influences Personality Perceptions.
ACM Trans. Appl. Percept., 2016

Line-Drawing Video Stylization.
Comput. Graph. Forum, 2016

Predicting Moves-on-Stills for Comic Art Using Viewer Gaze Data.
IEEE Computer Graphics and Applications, 2016

A hybrid hydrostatic transmission and human-safe haptic telepresence robot.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Investigating the Influence of Avatar Facial Characteristics on the Social Behaviors of Children with Autism.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Animated Characters for Children of Different Ages.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Semantic shape editing using deformation handles.
ACM Trans. Graph., 2015

Realtime style transfer for unlabeled heterogeneous human motion.
ACM Trans. Graph., 2015

A perceptual control space for garment simulation.
ACM Trans. Graph., 2015

Gaze-Driven Video Re-Editing.
ACM Trans. Graph., 2015

Educating for Both Art and Technology.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Using an Interactive Avatar's Facial Expressiveness to Increase Persuasiveness and Socialness.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Generating and ranking diverse multi-character interactions.
ACM Trans. Graph., 2014

Automatic editing of footage from multiple social cameras.
ACM Trans. Graph., 2014

Spatial and Temporal Linearities in Posed and Spontaneous Smiles.
ACM Trans. Appl. Percept., 2014

A visualization framework for team sports captured using multiple static cameras.
Comput. Vis. Image Underst., 2014

Playing catch with robots: Incorporating social gestures into physical interactions.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

A low-friction passive fluid transmission and fluid-tendon soft actuator.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

A passively safe and gravity-counterbalanced anthropomorphic robot arm.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Virtual model control for dynamic lateral balance.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Conversing with children: cartoon and video people elicit similar conversational behaviors.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Assessing naturalness and emotional intensity: a perceptual study of animated facial motion.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies.
ACM Trans. Graph., 2013

Style and abstraction in portrait sketching.
ACM Trans. Graph., 2013

Hierarchical Aligned Cluster Analysis for Temporal Clustering of Human Motion.
IEEE Trans. Pattern Anal. Mach. Intell., 2013

Motion Synthesis for Sports Using Unobtrusive Lightweight Body-Worn and Environment Sensing.
Comput. Graph. Forum, 2013

Simulated motion blur does not improve player experience in racing game.
Proceedings of the Motion in Games, 2013

The temporal connection between smiles and blinks.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

Perceptual effects of damped and exaggerated facial motion in animated characters.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

Unpleasantness of animated characters corresponds to increased viewer attention to faces.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Expressing animated performances through puppeteering.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Video-based 3D motion capture through biped control.
ACM Trans. Graph., 2012

Data-driven finger motion synthesis for gesturing characters.
ACM Trans. Graph., 2012

Three-dimensional proxies for hand-drawn characters.
ACM Trans. Graph., 2012

Conversational gaze mechanisms for humanlike robots.
ACM Trans. Interact. Intell. Syst., 2012

Semantic Understanding of Professional Soccer Commentaries.
Proceedings of the Twenty-Eighth Conference on Uncertainty in Artificial Intelligence, 2012

Using Group History to Identify Character-Directed Utterances in Multi-Child Interactions.
Proceedings of the SIGDIAL 2012 Conference, 2012

Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Prototyping robot appearance, movement, and interactions using flexible 3D printing and air pressure sensors.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Multimodal feature analysis for quantitative performance evaluation of endotracheal intubation (ETI).
Proceedings of the 2012 IEEE International Conference on Acoustics, 2012

Multi-label classification for the analysis of human motion quality.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

Detecting Parkinsons' symptoms in uncontrolled home environments: A multiple instance learning approach.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

Social interactions: A first-person perspective.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

Video increases the perception of naturalness during remote interactions with latency.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Inferring artistic intention in comic art through viewer gaze.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Motion capture from body-mounted cameras.
ACM Trans. Graph., 2011

Modeling and animating eye blinks.
ACM Trans. Appl. Percept., 2011

Exploring the neural correlates of goal-directed action and intention understanding.
NeuroImage, 2011

A tongue input device for creating conversations.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Sensing through structure: designing soft silicone sensors.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

A Puppet Interface for Retrieval of Motion Capture Data.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Informed priority control for humanoids.
Proceedings of the 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011), 2011

Quantitative measurement of motor symptoms in Parkinson's disease: A study with full-body motion capture data.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

2010
Stable spaces for real-time clothing.
ACM Trans. Graph., 2010

The saliency of anomalies in animated human characters.
ACM Trans. Appl. Percept., 2010

Perceptually motivated guidelines for voice synchronization in film.
ACM Trans. Appl. Percept., 2010

A Data-driven Segmentation for the Shoulder Complex.
Comput. Graph. Forum, 2010

Computer Graphics Achievement Award.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Animating Non-Humanoid Characters with Human Motion Data.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Editing Dynamic Human Motions via Momentum and Force.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Modeling Style and Variation in Human Motion.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Augmenting Hand Animation with Three-dimensional Secondary Motion.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Model-Based Control and Estimation of Humanoid Robots via Orthogonal Decomposition.
Proceedings of the Experimental Robotics, 2010

Control-aware mapping of human motion data with stepping for humanoid robots.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Controlling humanoid robots with human motion data: Experimental validation.
Proceedings of the 10th IEEE-RAS International Conference on Humanoid Robots, 2010

Sit-to-stand task on a humanoid robot from human demonstration.
Proceedings of the 10th IEEE-RAS International Conference on Humanoid Robots, 2010

Adaptive torque-based control of a humanoid robot on an unstable platform.
Proceedings of the 10th IEEE-RAS International Conference on Humanoid Robots, 2010

Motion fields to predict play evolution in dynamic sport scenes.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Player localization using multiple static cameras for sports visualization.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

The perception of finger motions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Evaluating the effect of motion and body shape on the perceived sex of virtual characters.
ACM Trans. Appl. Percept., 2009

A point-based method for animating incompressible flow.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Simulating balance recovery responses to trips based on biomechanical principles.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Leveraging the talent of hand animators to create three-dimensional animation.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Simultaneous tracking and balancing of humanoid robots for imitating human motion capture data.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2008
Synthesizing Human Motion from Intuitive Constraints.
Proceedings of the Artificial Intelligence Techniques for Computer Graphics, 2008

Accelerometer-based user interfaces for the control of a physically simulated character.
ACM Trans. Graph., 2008

Data-driven modeling of skin and muscle deformation.
ACM Trans. Graph., 2008

Sensory adaptation in human balance control: Lessons for biomimetic robotic bipeds.
Neural Networks, 2008

Action Capture with Accelerometers.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

CB: Exploring neuroscience with a humanoid research platform.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

Aligned Cluster Analysis for temporal segmentation of human motion.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

FMDistance: A Fast and Effective Distance Function for Motion Capture Data.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Construction and optimal search of interpolated motion graphs.
ACM Trans. Graph., 2007

Constraint-based motion optimization using a statistical dynamic model.
ACM Trans. Graph., 2007

A finite element method for animating large viscoplastic flow.
ACM Trans. Graph., 2007

Robust, low-cost, non-intrusive sensing and recognition of seated postures.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

The potential of end-user programmable worlds: present and future.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Capturing and animating skin deformation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Database techniques with motion capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

The uncanny valley of eeriness.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Online gain switching algorithm for joint position control of a hydraulic humanoid robot.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

Approximate policy transfer applied to simulated Bongo Board balance.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

Virtual shapers & movers: form and motion affect sex perception.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Capturing and animating skin deformation in human motion.
ACM Trans. Graph., 2006

Task Structure and User Attributes as Elements of Human-Robot Interaction Design.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

A Storytelling Robot: Modeling and Evaluation of Human-like Gaze Behavior.
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006

Coordinating Feet in Bipedal Balance.
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006

Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots.
Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2006

The use of abstraction and motion in the design of social interfaces.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Learning silhouette features for control of human motion.
ACM Trans. Graph., 2005

A data-driven approach to quantifying natural human motion.
ACM Trans. Graph., 2005

Performance animation from low-dimensional control signals.
ACM Trans. Graph., 2005

Oral Fixations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Analyzing the physical correctness of interpolated human motion.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Footstep Planning for the Honda ASIMO Humanoid.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

Powered bipeds based on passive dynamic principles.
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005

2004
Reactive pedestrian path following from examples.
Vis. Comput., 2004

Synthesizing animations of human manipulation tasks.
ACM Trans. Graph., 2004

Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces.
ACM Trans. Graph., 2004

Flow-based video synthesis and editing.
ACM Trans. Graph., 2004

Controlling a Motorized Marionette with Human Motion Capture Data.
Int. J. Humanoid Robotics, 2004

Team teaching animation art and technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Markerless human motion transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Segmenting Motion Capture Data into Distinct Behaviors.
Proceedings of the Graphics Interface 2004 Conference, 2004

Modeling Physical Capabilities of Humanoid Agents Using Motion Capture Dat.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

2003
Training for Physical Tasks in Virtual Environments: Tai Chi.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

SIGGRAPH 2003 papers review.
Proceedings of the ACM SIGGRAPH 2003 Video Review on Electronic Theater Program, 2003

Vision-based control of 3D facial animation.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Estimating cloth simulation parameters from video.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Controlling a marionette with human motion capture data.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

2002
Creating models of truss structures with optimization.
ACM Trans. Graph., 2002

Graphical modeling and animation of ductile fracture.
ACM Trans. Graph., 2002

Interactive control of avatars animated with human motion data.
ACM Trans. Graph., 2002

Acknowledgments.
ACM Trans. Graph., 2002

Generalizing Demonstrated Manipulation Tasks.
Proceedings of the Algorithmic Foundations of Robotics V, 2002

Symposium on computer animation in fast forward.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

MasterMotion: full body wireless virtual reality for Tai Chi.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Motion capture-driven simulations that hit and react.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Adapting Human Motion for the Control of a Humanoid Robot.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Simulation level of detail for multiagent control.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2000
Editorial.
ACM Trans. Graph., 2000

Combining Active and Passive Simulations for Secondary Motion.
IEEE Computer Graphics and Applications, 2000

Animating fracture.
Commun. ACM, 2000

Animating explosions.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Tangible interaction + graphical interpretation: a new approach to 3D modeling.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Simulating Leaping, Tumbling, Landing, and Balancing Humans.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

Automatic Joint Parameter Estimation from Magnetic Motion Capture Data.
Proceedings of the Graphics Interface 2000 Conference, 2000

Animating Athletic Motion Planning By Example.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
Two Methods for Display of High Contrast Images.
ACM Trans. Graph., 1999

Animating Sand, Mud, and Snow.
Comput. Graph. Forum, 1999

Tracking and modifying human motion with dynamic simulation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Graphical Modeling and Animation of Brittle Fracture.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

The Effects of Noise on the Perception of Animated Human Running.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1998
Perception of Human Motion With Different Geometric Models.
IEEE Trans. Vis. Comput. Graph., 1998

Dynamically Simulated Characters in Virtual Environments.
IEEE Computer Graphics and Applications, 1998

Animating Sand, Mud & Snow.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Group Behaviors for Systems with Significant Dynamics.
Auton. Robots, 1997

Slipping and Tripping Reflexes for Bipedal Robots.
Auton. Robots, 1997

Panel on Virtual Humans - Abstract.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Panel-human performance in virtual environments (Panel).
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Temporal Notions of Synchronization and Consistency in Beehive.
Proceedings of the 9th Annual ACM Symposium on Parallel Algorithms and Architectures, 1997

Transitions between dynamically simulated motions: leaping, tumbling, landing, and balancing.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Display of high contrast images using models of visual adaptation.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Design galleries: a general approach to setting parameters for computer graphics and animation.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Adapting simulated behaviors for new characters.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Do Geometric Models Affect Judgments of Human Motion?
Proceedings of the Graphics Interface 1997 Conference, 1997

Simulation Levels of Detail for Real-time Animation.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
Animation of Human Diving.
Comput. Graph. Forum, 1996

Atlanta in motion.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Three-dimensional human running.
Proceedings of the 1996 IEEE International Conference on Robotics and Automation, 1996

1995
Animating human athletics.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Reflexive responses to slipping in bipedal running robots.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1995

Dynamic simulation of splashing fluids.
Proceedings of the Computer Animation 1995, 1995

1994
Simulation of Human Running.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

1991
Adjusting step length for rough terrain locomotion.
IEEE Trans. Robotics Autom., 1991

Animation of dynamic legged locomotion.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

Biped gait transitions.
Proceedings of the 1991 IEEE International Conference on Robotics and Automation, 1991

1990
Biped Gymnastics.
Int. J. Robotics Res., 1990

1988
Legged robots on rough terrain: experiments in adjusting step length.
Proceedings of the 1988 IEEE International Conference on Robotics and Automation, 1988


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