Ákos Balázs

According to our database1, Ákos Balázs authored at least 12 papers between 2002 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Measurement of perceived spatial resolution in 3D light-field displays.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Towards mixed reality applications on light-field displays.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2008
Tessellation and rendering of trimmed NURBS models in scene graph systems.
PhD thesis, 2008

2006
GPU-based Appearance Preserving Trimmed NURBS Rendering.
J. WSCG, 2006

Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
ACM Trans. Graph., 2005

2004
Fat borders: gap filling for efficient view-dependent LOD NURBS rendering.
Comput. Graph., 2004

Efficient Trimmed NURBS Tessellation.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Real-time out-of-core trimmed NURBS rendering and editing.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

Real-time appearance preserving out-of-core rendering with shadows.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2002
Multiresolution rendering by sewing trimmed NURBS surfaces.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002


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