Michael Guthe

Orcid: 0000-0002-9472-2535

Affiliations:
  • Universität Bayreuth, Germany


According to our database1, Michael Guthe authored at least 56 papers between 2002 and 2022.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Parallel near-optimal pathfinding based on landmarks.
Comput. Graph., 2022

Synthetic Object Recognition Dataset for Industries.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

2021
Inspection of Histological 3D Reconstructions in Virtual Reality.
Frontiers Virtual Real., 2021

A Survey on Bounding Volume Hierarchies for Ray Tracing.
Comput. Graph. Forum, 2021

Optimizing LBVH-Construction and Hierarchy-Traversal to accelerate kNN Queries on Point Clouds using the GPU.
Comput. Graph. Forum, 2021

Evaluating Registrations of Serial Sections With Distortions of the Ground Truths.
IEEE Access, 2021

Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces.
Proceedings of the 26th International Symposium on Vision, Modeling, and Visualization, 2021

2020
Registration of serial sections: An evaluation method based on distortions of the ground truths.
CoRR, 2020

Physically Based Real-Time Rendering of Teeth and Partial Restorations.
Comput. Graph. Forum, 2020

On Ray Reordering Techniques for Faster GPU Ray Tracing.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

2019
Parallel Globally Consistent Normal Orientation of Raw Unorganized Point Clouds.
Comput. Graph. Forum, 2019

2017
A Compressed Representation for Ray Tracing Parametric Surfaces.
ACM Trans. Graph., 2017

Feature-based multi-resolution registration of immunostained serial sections.
Medical Image Anal., 2017

A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU.
Comput. Graph. Forum, 2017

Compensating anisotropy in histological serial sections with optical flow-based interpolation.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

A visual model for quality driven refinement of global illumination.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Coherent Metropolis Light Transport using Speculative Mutations.
J. WSCG, 2016

Partial updates to accelerate GPU-based interactive hydraulic erosion.
Proceedings of the 32nd Spring Conference on Computer Graphics, 2016

2014
Imaging the Vascular Network of the Human Spleen from Immunostained Serial Sections.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2014

Latency Considerations of Depth-first GPU Ray Tracing.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Parallel Progressive Mesh Editing.
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014

Real-Time Deformation of Subdivision Surfaces from Object Collisions.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Optimizing Multiple Camera Positions for the Deflectometric Measurement of Multiple Varying Targets.
J. WSCG, 2013

Estimating parallel performance.
J. Parallel Distributed Comput., 2013

2012
Dependency-Free Parallel Progressive Meshes.
Comput. Graph. Forum, 2012

Analytic Anti-Aliasing of Linear Functions on Polytopes.
Comput. Graph. Forum, 2012

2011
River Networks for Instant Procedural Planets.
Comput. Graph. Forum, 2011

Instant Level-of-Detail.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

2010
Towards Perceptual Simplification of Models with Arbitrary Materials.
Comput. Graph. Forum, 2010

Parallel View-Dependent Out-of-Core Progressive Meshes.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Parallel View-Dependent Refinement of Compact Progressive Meshes.
Proceedings of the 10th Eurographics Symposium on Parallel Graphics and Visualization, 2010

2009
g-BRDFs: An Intuitive and Editable BTF Representation.
Comput. Graph. Forum, 2009

BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs.
Comput. Graph. Forum, 2009

2008
An Adaptive Sampling Scheme for Real-Time Subsurface Scattering.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008

2007
Freehand HDR photography with motion compensation.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

High dynamic range preserving compression of light fields and reflectance fields.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
GPU-based Appearance Preserving Trimmed NURBS Rendering.
J. WSCG, 2006

GPU-based Collision Detection for Deformable Parameterized Surfaces.
Comput. Graph. Forum, 2006

Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Free-form modelling for surface inpainting.
Proceedings of the 4th International Conference on Virtual Reality, 2006

2005
Appearance Preserving Rendering of Out-of-Core Polygon and NURBS Models
PhD thesis, 2005

Interactive fragment tracing.
Vis. Comput., 2005

GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
ACM Trans. Graph., 2005

Fast and Accurate Hausdorff Distance Calculation between Meshes.
J. WSCG, 2005

2004
Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models.
Comput. Graph., 2004

Fat borders: gap filling for efficient view-dependent LOD NURBS rendering.
Comput. Graph., 2004

Scalable Compression and Rendering of Textured Terrain Data.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Efficient Trimmed NURBS Tessellation.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Real-time out-of-core trimmed NURBS rendering and editing.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

Real-time appearance preserving out-of-core rendering with shadows.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Automatic Texture Atlas Generation from Trimmed NURBS Models.
Comput. Graph. Forum, 2003

Efficient NURBS Rendering using View-Dependent LOD and Normal Maps.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Out-of-Core Simplification with Guaranteed Error Tolerance.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

2002
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002


  Loading...