Tibor Balogh

Orcid: 0000-0002-5083-851X

According to our database1, Tibor Balogh authored at least 29 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Connected without disconnection: Overview of light field metaverse applications and their quality of experience.
Displays, July, 2023

How I Met Your V2X Sensor Data: Analysis of Projection-Based Light Field Visualization for Vehicle-to-Everything Communication Protocols and Use Cases.
Sensors, February, 2023

2022
The effect of angular resolution and 3D rendering on the perceived quality of the industrial use cases of light field visualization.
Proceedings of the 16th International Conference on Signal-Image Technology & Internet-Based Systems, 2022

2021
The Perceptually-Supported and the Subjectively-Preferred Viewing Distance of Projection-Based Light Field Displays.
Proceedings of the International Conference on 3D Immersion, 2021

Performance Evaluation of HDR Image Reconstruction Techniques on Light Field Images.
Proceedings of the International Conference on 3D Immersion, 2021

2018
Evaluation of the Concept of Dynamic Adaptive Streaming of Light Field Video.
IEEE Trans. Broadcast., 2018

Real-time light-field 3D telepresence.
Proceedings of the 7th European Workshop on Visual Information Processing, 2018

Light - fields of Circular Camera Arrays.
Proceedings of the 26th European Signal Processing Conference, 2018

2017
Architectures and Codecs for Real-Time Light Field Streaming.
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017

2016
The Effect of Light Field Reconstruction and Angular Resolution Reduction on the Quality of Experience.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016

Performance comparison of subjective assessment methodologies for Light Field Displays.
Proceedings of the 2016 IEEE International Symposium on Signal Processing and Information Technology, 2016

Perceived quality of angular resolution for light field displays and the validy of subjective assessment.
Proceedings of the International Conference on 3D Imaging, 2016

Subjective quality assessment of zooming levels and image reconstructions based on region of interest for light field displays.
Proceedings of the International Conference on 3D Imaging, 2016

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Perceptual Quality of Reconstructed Medical Images on Projection-Based Light Field Displays.
Proceedings of the eHealth 360°, 2016

2015
Real-time adaptive content retargeting for live multi-view capture and light field display.
Vis. Comput., 2015

Tangible Holographic 3D Objects with Virtual Touch.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Real-time Content Adaptive Depth Retargeting for Light Field Displays.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Light-field video coding using geometry-based disparity compensation.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

Towards mixed reality applications on light-field displays.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

Freehand interaction with large-scale 3D map data.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Natural 3D content on glasses-free light-field 3D cinema.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

3D Light-Field Display Technologies.
Proceedings of the Emerging Technologies for 3D Video: Creation, 2013

2010
Real-time 3D light field transmission.
Proceedings of the Real-Time Image and Video Processing 2010, 2010

2007
Holographic and action capture techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

HoloVizio 3D display system.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007

2006
A Large Scale Interactive Holographic Display.
Proceedings of the IEEE Virtual Reality Conference, 2006

An interactive multi-user holographic environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005


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