Alessandra Melonio

Orcid: 0000-0001-6655-1946

According to our database1, Alessandra Melonio authored at least 49 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
How to enable young teens to design responsibly.
Future Gener. Comput. Syst., January, 2024

2023
Design for social digital well-being with young generations: Engage them and make them reflect.
Int. J. Hum. Comput. Stud., May, 2023

Special Issue on New Frontiers in Multimedia-Based and Multimodal HCI.
Multim. Tools Appl., April, 2023

Engaging Learners in the Collaborative Design of Sustainable Smart Cities.
Proceedings of the 1st Sustainable, 2023

A Toolkit for Human-Centred Engineering: An Experience with Pre-teens.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

How to Playfully Teach AI to Young Learners: a Systematic Literature Review.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The evolution of a toolkit for smart-thing design with children through action research.
Int. J. Child Comput. Interact., 2022

From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design.
Behav. Inf. Technol., 2022

Design and Computational Thinking with IoTgo: What Teachers Think.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022

Ready, Steady, Go: Playing and Rapidly Designing with IoTgo.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects.
Multim. Tools Appl., 2021

A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments.
Proceedings of the Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring new frontiers of outdoor-related HCI Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter NatureHCI@CHItaly 2021, 2021

2020
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms.
Behav. Inf. Technol., 2020

Engaging Pre-teens in Ideating and Programming Smart Objects Through Play.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020

Children's Beliefs and Understanding of Smart Objects: An Exploratory Study.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Towards Making Children Independent in Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Turn taking with turn-talk in group - Actions and reflections with children and teachers.
Multim. Tools Appl., 2019

A Board Game and a Workshop for Co-creating Smart Nature Ecosystems.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

Research on Making Nature Smart with Children.
Proceedings of the End-User Development - 7th International Symposium, 2019

A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children.
Proceedings of the End-User Development - 7th International Symposium, 2019

Designing the internet of tangible things for outdoors environments with university students.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

SNaP 2: The Evolution of a Board Game for Smart Nature Environments.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk.
Proceedings of the Twelfth International Conference on Tangible, 2018

It Takes Two, Baby: Style and Tangibles for Recommending and Interacting with Videos.
Proceedings of the 9th Italian Information Retrieval Workshop, 2018

Prototyping for Investigating Affective Objects with and for Children.
Proceedings of the Fifth International Workshop on Cultures of Participation in the Digital Age: Design Trade-offs for an Inclusive Society co-located with the International Conference on Advanced Visual Interfaces (AVI 2018), 2018

Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Gamified probes for cooperative learning: a case study.
Multim. Tools Appl., 2017

Children's emotions and quality of products in participatory game design.
Int. J. Hum. Comput. Stud., 2017

The Design of a Smart Tray with Its Canteen Users: A Formative Study.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017

The Participatory Design Process of Tangibles for Children's Socio-Emotional Learning.
Proceedings of the End-User Development - 6th International Symposium, 2017

Design of IoT Tangibles for Primary Schools: A Case Study.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

2016
Supporting Children in Mastering Temporal Relations of Stories: The TERENCE Learning Approach.
Int. J. Distance Educ. Technol., 2016

A Three-Year Long Journey Across the Fields of Participatory Game Design.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016

Guidelines for Participatory Design of Digital Games in Primary School.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2016

The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
"There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

PALX: Player and Learner Experience Design: Can We Design for Both?
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

From Game Design with Children to Game Development with University Students: What Issues Come Up?
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting Requirements.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014

Gamify Your Field Studies for Learning about Your Learners.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014

Gamified co-design with cooperative learning at school.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Gamified children universities: an exploratory study.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Towards tangible gamified co-design at school: two studies in primary schools.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Gamified co-design with cooperative learning.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Game-based Co-design of Games for Learning with Children and Teachers: Research Goals and a Study.
Proceedings of the CHItaly 2013 Doctoral Consortium co-located with the 10th International Conference of the Italian SIGCHI Chapter (CHItaly 2013), 2013

2012
The User Classes Building Process in a TEL Project.
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012

Visual Representations of Narratives for Poor Comprehenders.
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012

The Learners' User Classes in the TERENCE Adaptive Learning System.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012


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