Rosella Gennari

Orcid: 0000-0003-0063-0996

According to our database1, Rosella Gennari authored at least 107 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
How to enable young teens to design responsibly.
Future Gener. Comput. Syst., January, 2024

A rapid-prototyping toolkit for people with intellectual disabilities.
Int. J. Hum. Comput. Stud., 2024

Responsible Design of Socio-Technical Solutions with Social Design Students: a Case Study.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Design for social digital well-being with young generations: Engage them and make them reflect.
Int. J. Hum. Comput. Stud., May, 2023

Special Issue on New Frontiers in Multimedia-Based and Multimodal HCI.
Multim. Tools Appl., April, 2023

Engaging Learners in the Collaborative Design of Sustainable Smart Cities.
Proceedings of the 1st Sustainable, 2023

Human-Centred Engineering with Micro-electronics for Pre-teens.
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023

A Toolkit for Human-Centred Engineering: An Experience with Pre-teens.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Co-design and Physical Computing with ADHD Learners: Preliminary Investigations.
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023

How to Playfully Teach AI to Young Learners: a Systematic Literature Review.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Smart-thing design by children at a distance: How to engage them and make them learn.
Int. J. Child Comput. Interact., 2022

The evolution of a toolkit for smart-thing design with children through action research.
Int. J. Child Comput. Interact., 2022

From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design.
Behav. Inf. Technol., 2022

Chatbots for Creating Smart Things with Children: Preliminary Investigations and Several Challenges.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022

Design and Computational Thinking with IoTgo: What Teachers Think.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022

A Phygital Toolkit for Rapidly Designing Smart Things at School.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Ready, Steady, Go: Playing and Rapidly Designing with IoTgo.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects.
Multim. Tools Appl., 2021

What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

Smart City Design as a 21<sup>st</sup> Century Skill.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

Scenarios for Graph Algorithmic Thinking Co-created with Teachers.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

Help Me Create Smart Things: How to Support Design and Art Students at a Distance.
Proceedings of the End-User Development - 8th International Symposium, 2021

Touch, See and Talk: Tangibles for Engaging Learners into Graph Algorithmic Thinking.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Engaging Children in Remotely Ideating and Programming Smart Things.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

At the Frontiers of Art and IoT: the IoTgo Toolkit as a Probe for Artists.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

Physical or On the Cloud: Play with IoTgo and Design Smart Things.
Proceedings of the Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021, 2021

A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments.
Proceedings of the Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring new frontiers of outdoor-related HCI Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter NatureHCI@CHItaly 2021, 2021

2020
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms.
Behav. Inf. Technol., 2020

Engaging Pre-teens in Ideating and Programming Smart Objects Through Play.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020

Children's Beliefs and Understanding of Smart Objects: An Exploratory Study.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Towards Making Children Independent in Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Turn taking with turn-talk in group - Actions and reflections with children and teachers.
Multim. Tools Appl., 2019

A Board Game and a Workshop for Co-creating Smart Nature Ecosystems.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

Research on Making Nature Smart with Children.
Proceedings of the End-User Development - 7th International Symposium, 2019

A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children.
Proceedings of the End-User Development - 7th International Symposium, 2019

Designing the internet of tangible things for outdoors environments with university students.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

SNaP 2: The Evolution of a Board Game for Smart Nature Environments.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk.
Proceedings of the Twelfth International Conference on Tangible, 2018

The Evolving Design of Tangibles for Graph Algorithmic Thinking.
Proceedings of the Twelfth International Conference on Tangible, 2018

Tangibles for Graph Algorithmic Thinking: Experience with Children (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Eliciting pairwise preferences in recommender systems.
Proceedings of the 12th ACM Conference on Recommender Systems, 2018

Compliance to eXtreme Apprenticeship in a Programming Course: Performance, Achievement Emotions, and Self-efficacy.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

It Takes Two, Baby: Style and Tangibles for Recommending and Interacting with Videos.
Proceedings of the 9th Italian Information Retrieval Workshop, 2018

Prototyping for Investigating Affective Objects with and for Children.
Proceedings of the Fifth International Workshop on Cultures of Participation in the Digital Age: Design Trade-offs for an Inclusive Society co-located with the International Conference on Advanced Visual Interfaces (AVI 2018), 2018

Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Designing visualizations of temporal relations for children: action research meets HCI.
Multim. Tools Appl., 2017

Gamified probes for cooperative learning: a case study.
Multim. Tools Appl., 2017

Children's emotions and quality of products in participatory game design.
Int. J. Hum. Comput. Stud., 2017

The Design of a Smart Tray with Its Canteen Users: A Formative Study.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017

First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017

The Participatory Design Process of Tangibles for Children's Socio-Emotional Learning.
Proceedings of the End-User Development - 6th International Symposium, 2017

Design of IoT Tangibles for Primary Schools: A Case Study.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

2016
Preface.
IxD&A, 2016

Supporting Children in Mastering Temporal Relations of Stories: The TERENCE Learning Approach.
Int. J. Distance Educ. Technol., 2016

The silent reading supported by adaptive learning technology: Influence in the children outcomes.
Comput. Hum. Behav., 2016

How measuring student performances allows for measuring blended extreme apprenticeship for learning Bash programming.
Comput. Hum. Behav., 2016

Qualitative Temporal Reasoning Can Improve on Temporal Annotation Quality: How and Why.
Appl. Artif. Intell., 2016

A Three-Year Long Journey Across the Fields of Participatory Game Design.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016

Tangible Design for Inclusive Conversations with Deaf or Hard-of-Hearing Children.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Gamified Technology Probes for Scaffolding Computational Thinking.
Proceedings of the COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 2016

Time Out of Joint in Temporal Annotations of Texts: Challenges for Artificial Intelligence and Human Computer Interaction.
Proceedings of the AI*IA Workshop on Deep Understanding and Reasoning: A Challenge for Next-generation Intelligent Agents 2016 co-located with 15th International Conference of the Italian Association for Artificial Intelligence (AIxIA 2016), 2016

2015
Challenges in Quality of Temporal Data - Starting with Gold Standards.
ACM J. Data Inf. Qual., 2015

"There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

PALX: Player and Learner Experience Design: Can We Design for Both?
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

From Game Design with Children to Game Development with University Students: What Issues Come Up?
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Preface.
IxD&A, 2014

Operating Systems with Blended Extreme Apprenticeship: What Are Students' Perceptions?
IxD&A, 2014

Gamify Your Field Studies for Learning about Your Learners.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014

Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014

The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014

Assessing Student Perception of Extreme Apprenticeship for Operating Systems.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Gamified children universities: an exploratory study.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Towards tangible gamified co-design at school: two studies in primary schools.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Gamified co-design with cooperative learning.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
An AI-Based Process for Generating Games from Flat Stories.
Proceedings of the Research and Development in Intelligent Systems XXX, 2013

Blending Evidence and Users for TEL: An Overture.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
The User Classes Building Process in a TEL Project.
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012

Visual Representations of Narratives for Poor Comprehenders.
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012

Adapting with Evidence: The Adaptive Model and the Stimulation Plan of TERENCE.
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012

The User and Domain Models of the TERENCE Adaptive Learning System.
Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, 2012

The Learners' User Classes in the TERENCE Adaptive Learning System.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
<i>Mathematical Logic: Foundations for Information Science</i> by Wei Li, Birkhäuser, Berlin, 2010. Hardcover, ISBN-978-3-7643-9976-4.
Theory Pract. Log. Program., 2011

TERENCE: An Adaptive Learning System for Reasoning about Stories with Poor Comprehenders and their Educators.
Proceedings of the 26th Italian Conference on Computational Logic, Pescara, Italy, August 31, 2011

2010
The Design of an Intelligent Adaptive Learning System for Poor Comprehenders.
Proceedings of the Cognitive and Metacognitive Educational Systems, 2010

2009
User-Centred Design and Literacy Tools for the Deaf.
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009

How Primary Classes Visually Represent While Temporal Relations: A Preliminary Evaluation Study.
Proceedings of the Cognitive and Metacognitive Educational Systems, 2009

Evaluations of the LODE Temporal Reasoning Tool with Hearing and Deaf Children.
Proceedings of the Cognitive and Metacognitive Educational Systems, 2009

2008
An Intelligent Visual Dictionary for Italian Sign Language.
J. Web Eng., 2008

Designing and assessing an intelligent e-tool for deaf children.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Evaluation of an intelligent e-tool for deaf children: extended abstract.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

2007
A Visual Ontology-Driven Interface for a Web Sign Language Dictionary.
Proceedings of the Web Information Systems Engineering - WISE 2007 Workshops, 2007

An Ontology for a Web Dictionary of Italian Sign Language.
Proceedings of the WEBIST 2007, 2007

LODE : Global Reasoning on E-Stories for Deaf Children.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2007

E-Learning and Deaf Children: A Logic-Based Web Tool.
Proceedings of the Advances in Web Based Learning, 2007

Constraint-Based Temporal Reasoning for E-Learning with LODE.
Proceedings of the Principles and Practice of Constraint Programming, 2007

2006
Choreographies: using Constraints to Satisfy Service Requests.
Proceedings of the Advanced International Conference on Telecommunications and International Conference on Internet and Web Applications and Services (AICT/ICIW 2006), 2006

2005
Book review.
J. Log. Lang. Inf., 2005

Encoding Requests to Web Service Compositions as Constraints.
Proceedings of the Principles and Practice of Constraint Programming, 2005

2003
General Properties and Termination Conditions for Soft Constraint Propagation.
Constraints An Int. J., 2003

Constraint Methods for Modal Satisfiability.
Proceedings of the Recent Advances in Constraints, 2003

Constraint Programming for Modelling and Solving Modal Satisfability.
Proceedings of the Principles and Practice of Constraint Programming, 2003

2002
Mapping Inferences: Constraint Propagation and Diamond Satisfaction.
PhD thesis, 2002

2001
Translations for Comparing Soft Frameworks.
Proceedings of the Principles and Practice of Constraint Programming, 2001

2000
Tree-based Heuristics in Modal Theorem Proving.
Proceedings of the ECAI 2000, 2000

Constraint Propagation for Soft Constraints: Generalization and Termination Conditions.
Proceedings of the Principles and Practice of Constraint Programming, 2000

Arc Consistency Algorithms via Iterations of Subsumed Functions.
Proceedings of the Computational Logic, 2000


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