Eftychia Roumelioti

Orcid: 0000-0003-3293-4521

According to our database1, Eftychia Roumelioti authored at least 18 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Smart thing design by children: the SNaP model and toolkit
PhD thesis, 2022

Smart-thing design by children at a distance: How to engage them and make them learn.
Int. J. Child Comput. Interact., 2022

The evolution of a toolkit for smart-thing design with children through action research.
Int. J. Child Comput. Interact., 2022

2021
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects.
Multim. Tools Appl., 2021

What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

Smart City Design as a 21<sup>st</sup> Century Skill.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

Help Me Create Smart Things: How to Support Design and Art Students at a Distance.
Proceedings of the End-User Development - 8th International Symposium, 2021

Engaging Children in Remotely Ideating and Programming Smart Things.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments.
Proceedings of the Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring new frontiers of outdoor-related HCI Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter NatureHCI@CHItaly 2021, 2021

2020
Engaging Pre-teens in Ideating and Programming Smart Objects Through Play.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020

Children's Beliefs and Understanding of Smart Objects: An Exploratory Study.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Towards Making Children Independent in Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A Board Game and a Workshop for Co-creating Smart Nature Ecosystems.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

Research on Making Nature Smart with Children.
Proceedings of the End-User Development - 7th International Symposium, 2019

A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children.
Proceedings of the End-User Development - 7th International Symposium, 2019

SNaP 2: The Evolution of a Board Game for Smart Nature Environments.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2015
Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015


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