Aliane Loureiro Krassmann

According to our database1, Aliane Loureiro Krassmann authored at least 13 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2022
Diretrizes para a Promoção do Senso de Presença na Educação a Distância.
Revista Brasileira de Informática na Educ., 2022

2021
A framework to prepare the application of virtual worlds in distance education in developing countries.
Univers. Access Inf. Soc., 2021

2020
Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

A Systematic Identification of Pedagogical Conversational Agents.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review.
Presence Teleoperators Virtual Environ., May, 2019

Virtual Reality in Education: Learning a Foreign Language.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Using Virtual Reality Tools for Teaching Foreign Languages.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

A Process for Extracting Knowledge Base for Chatbots from Text Corpora.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Collaborative Learning with Virtual Entities.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2015
Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015


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