Bruno Peixoto
Orcid: 0000-0002-5645-8147
According to our database1,
Bruno Peixoto authored at least 23 papers
between 2011 and 2026.
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Bibliography
2026
Design and implementation of a gamification tool (GaToo) for professional virtual training.
Multim. Tools Appl., May, 2026
Beyond the Hands: Evaluating the Usability of Hands-Free Methods and Controllers for Menu Selection During an Immersive VR Experience.
Int. J. Hum. Comput. Interact., April, 2026
Comparing Abstract and Realistic Agent-Led Instructions for Language Learning in Virtual Environments: A Study on Presence Effects.
Rev. Iberoam. de Tecnol. del Aprendiz., 2026
The Effects of Repeated iVR Exposure on Performance, Motivation, and Anxiety in English Listening.
Proceedings of the 21st International Conference on Computer Graphics, 2026
2025
Virtual Real., September, 2025
Theoretical Model Validation of the Multisensory Role on Subjective Realism, Presence and Involvement in Immersive Virtual Reality.
Comput. Graph. Forum, 2025
2024
Learning a Foreign Language: Traditional Listening vs Interactive Immersive Virtual Reality.
Proceedings of the International Conference on Graphics and Interaction, 2024
Proceedings of the International Conference on Graphics and Interaction, 2024
2023
Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method.
IEEE Access, 2023
Evaluation of Hands-Free VR Interaction Methods During a Fitts' Task: Efficiency and Effectiveness.
IEEE Access, 2023
Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization.
Proceedings of the International Conference on Graphics and Interaction, 2023
2021
Harnessing high-level concepts, visual, and auditory features for violence detection in videos.
J. Vis. Commun. Image Represent., 2021
Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review.
IEEE Access, 2021
Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments.
Proceedings of the International Conference on Graphics and Interaction, 2021
2020
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020
Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020
2019
What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review.
Presence Teleoperators Virtual Environ., May, 2019
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the IEEE International Conference on Acoustics, 2019
2018
Breaking down violence: A deep-learning strategy to model and classify violence in videos.
Proceedings of the 13th International Conference on Availability, Reliability and Security, 2018
2011
Proceedings of the 18th IEEE International Conference on Image Processing, 2011