Ana Karina Caraban

According to our database1, Ana Karina Caraban authored at least 19 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Why Pandemics and Climate Change Are Hard to Understand and Make Decision-Making Difficult.
Interact. Comput., September, 2023

The present and future aspects of Digital Nudging and Digital Persuasion.
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023

Preface to the 2nd International Workshop on Digital Nudging and Digital Persuasion (DNDP 2023).
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023

2022
Preface to the 1st International Workshop on Digital Nudging and Digital Persuasion.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

2020
The '23 ways to nudge' framework: designing technologies that influence behavior subtly.
Interactions, 2020

The Nudge Deck: A Design Support Tool for Technology-Mediated Nudging.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Combating Misinformation Through Nudging.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Where2: Exploring prior visitor journeys to enrich upcoming visitor's experience.
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018

Exploring the Feasibility of Subliminal Priming on Web platforms.
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018

2017
On the Design of Subly: Instilling Behavior Change During Web Surfing Through Subliminal Priming.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

What Shall I Write Next?: Subliminal and Supraliminal Priming as Triggers for Creative Writing.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

2015
CrowdWalk: leveraging the wisdom of the crowd to inspire walking activities.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

You have 5 seconds: designing glanceable feedback for physical activity trackers.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Why alone?: sensing children's social interactions in the playground.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Social toothbrush: fostering family nudging around tooth brushing habits.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Breakout: predicting and breaking sedentary behaviour at work.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

SmartHolder: sensing and raising families' awareness of tooth brushing habits.
Proceedings of the IDC '14, 2014

Beyond gamification: sociometric technologies that encourage reflection before behavior change.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014


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