Anders Lundström

Orcid: 0000-0003-1974-1100

According to our database1, Anders Lundström authored at least 22 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

VR for HR - A Case Study of Human Resource Development Professionals Using Virtual Reality for Social Skills Training in the Workplace.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Making Crank-Powered Interactions: Methods, Demonstrators, Materials.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Co-watching 360-Films in Nursing Homes.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Designing for Orchestration in Mixed and Virtual Reality: Challenges and Best Practices.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Continuous Interaction for a Virtual Reality Exposure Therapy System.
Proceedings of the 8th IEEE International Conference on Healthcare Informatics, 2020

2019
Per-appliance Energy Feedback as a Moving Target.
Proceedings of the 6th International Conference on ICT for Sustainability, 2019

Gaming at Work to Save Energy - Learnings from Workers Playing a Cooperative Game.
Proceedings of the 6th International Conference on ICT for Sustainability, 2019

The Disappearing Computer Science in Healthcare VR applications.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

2018
Synesthetic Experience in S T R A T I C.
Proceedings of the Twelfth International Conference on Tangible, 2018

2016
Designing Energy-Sensitive Interactions: Conceptualising Energy from the Perspective of Electric Cars.
PhD thesis, 2016

Synthesis in the Audiovisual.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Getting to know electric cars through an app.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Stratic: performing the sampling rate.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Metaphone: machine aesthetics meets interaction design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

EVIS 2014: 3rd Workshop on Electric Vehicle Information Systems.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Having a Lead Foot? Exploring how to Visualize Energy Consumption and Driving in Electric Cars.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Differentiated Driving Range: Exploring a Solution to the Problems with the "Guess-O-Meter" in Electric Cars.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2012
Touch and feel soft hardware.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Enough power to move: dimensions for representing energy availability.
Proceedings of the Mobile HCI '12, 2012

EVERT: energy representations for probing electric vehicle practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012


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