Kristina Höök

Orcid: 0000-0002-0002-4825

Affiliations:
  • Swedish Institute of Computer Science, Stockholm, Sweden


According to our database1, Kristina Höök authored at least 163 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Who Should Act? Distancing and Vulnerability in Technology Practitioners' Accounts of Ethical Responsibility.
Proc. ACM Hum. Comput. Interact., 2024

An Avalanche of Images on Telegram Preceded Russia's Full-Scale Invasion of Ukraine.
CoRR, 2024

Programming Human-Drone Interactions: Lessons from the Drone Arena Challenge.
Proceedings of the 10th Workshop on Micro Aerial Vehicle Networks, 2024

Shaping and Being Shaped by Drones: Programming in Perception-Action Loops.
Proceedings of the Designing Interactive Systems Conference, 2024

Ten Permissions for Facilitating (Live) Design Activities.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations.
Proceedings of the Designing Interactive Systems Conference, 2024

How to Train Your Drone: Exploring the umwelt as a design metaphor for human-drone interaction.
Proceedings of the Designing Interactive Systems Conference, 2024

Exploring the Somatic Possibilities of Shape Changing Car Seats.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Shaping and Being Shaped by Drones: Supporting Perception-Action Loops.
CoRR, 2023

Design Principles for AI UX Delivering User Value for Samsung Galaxy.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Collision Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Felt Ethics: Cultivating Ethical Sensibility in Design Practice.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror.
ACM Trans. Comput. Hum. Interact., 2022

SIGCHI at 40: celebrations and aspirations.
Interactions, 2022

Graspable AI: Physical Forms as Explanation Modality for Explainable AI.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

The Future of Emotion in Human-Computer Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Making New Worlds - Transformative Becomings with Soma Design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Vulnerability as an ethical stance in soma design processes.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Tangible Interaction for Supporting Well-being.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Sketching SOMA Bits.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Unpacking Non-Dualistic Design: The Soma Design Case.
ACM Trans. Comput. Hum. Interact., 2021

Why mess with users' autonomy? On ideals and dualism in design.
Hum. Comput. Interact., 2021

OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the 'Fabric of Everyday Life'.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

From "Explainable AI" to "Graspable AI".
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Articulating Soma Experiences using Trajectories.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring Awareness of Breathing through Deep Touch Pressure.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Biosensing and Actuation - Platforms Coupling Body Input-Output Modalities for Affective Technologies.
Sensors, 2020

Sustainable practices for the academic business sector: publish in journals such as TOCHI.
Interactions, 2020

Soma Design - Intertwining Aesthetics, Ethics and Movement.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Soma Design for NIME.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Soma Design and Sensory Misalignment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

From Biodata to Somadata.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Mental Wellbeing: Future Agenda Drawing from Design, HCI and Big Data.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Ambiguity as a Resource to Inform Proto-Practices: The Case of Skin Conductance.
ACM Trans. Comput. Hum. Interact., 2019

The day I am a researcher - : not my gender.
Interactions, 2019

Soma Design and Politics of the Body.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Designing with the Body: Somaesthetic Interaction Design.
Proceedings of the 3rd International Conference on Computer-Human Interaction Research and Applications, 2019

HCI and Affective Health: Taking stock of a decade of studies and charting future research directions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Emotion Work in Experience-Centered Design.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Teaching Soma Design.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

A Sample of One: First-Person Research Methods in HCI.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Designing for Joyful Movement.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle.
Interactions, 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Daring to Change: Creating a Slower More Sustainable Academic Life.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
What makes a good CHI design paper?
Interactions, 2017

Does HCI scale?: scale hacking and the relevance of HCI.
Interactions, 2017

Body-Centric Computing (Dagstuhl Reports 17392).
Dagstuhl Reports, 2017

Delete by Haiku: Poetry from Old SMS Messages.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


Designing for Somaesthetic Experiences - Focusing on Actuation Rather than Sensing?.
Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2017) - Volume 1: BIODEVICES, Porto, 2017

2016
The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016


The Soma Mat and Breathing Light.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Repurposing Bits and Pieces of the Digital.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


Somaesthetic Appreciation Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
COVER STORY: Somaesthetic design.
Interactions, 2015

Framing IxD knowledge.
Interactions, 2015

Knowledge Production in Interaction Design.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
My Self and You: Tension in Bodily Sharing of Experience.
ACM Trans. Comput. Hum. Interact., 2014

The vocal chorder.
Interactions, 2014

Demo hour.
Interactions, 2014

Interacting with the vocal chorder: re-empowering the opera diva.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The vocal chorder: empowering opera singers with a large interactive instrument.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

"Touch me": workshop on tactile user experience evaluation methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Metaphone: machine aesthetics meets interaction design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Designing for the experiential body.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The throat III: disforming operatic voices through a novel interactive instrument.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Metaphone: an artistic exploration of biofeedback and machine aesthetics.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

AffectCam: arousal- augmented sensecam for richer recall of episodic memories.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Theory and practice in ux research: uneasy bedfellows?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Evaluation methods for creativity support environments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Strong concepts: Intermediate-level knowledge in interaction design research.
ACM Trans. Comput. Hum. Interact., 2012

A cry for more tech at CHI!
Interactions, 2012

Appreciating plei-plei around mobiles: playfulness in Rah island.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Rudiments 1, 2 & 3: design speculations on autonomy.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Appropriation and creative use: linking user studies and design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Personal informatics and HCI: design, theory, and social implications.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Designing for user experience: academia & industry.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Bodily orientations around mobiles: lessons learnt in vanuatu.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Temporal relations in affective health.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Transferring qualities from horseback riding to design.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Hand in hand with the material: designing for suppleness.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Mind the body!: designing a mobile stress management application encouraging personal reflection.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Experiencing the Affective Diary.
Pers. Ubiquitous Comput., 2009

Using the <i>Sensual Evaluation Instrument</i>.
Digit. Creativity, 2009

Mobile Life - Innovation in the Wild.
Proceedings of the Human-Computer Interaction, 2009

Probing the potential of non-verbal group communication.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Mirroring bodily experiences over time.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Knowing, Communication and Experiencing through Body and Emotion.
IEEE Trans. Learn. Technol., 2008

Affective Loop Experiences - What Are They?
Proceedings of the Persuasive Technology, Third International Conference, 2008

Reflecting on the design process of the Affective Diary.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Personlig integritet: a comparative study of perceptions of privacy in public places in Sweden and the United States.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

License to chill!: how to empower users to cope with stress.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Pieces of identity.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Interactional empowerment.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
In situ informants exploring an emotional mobile messaging system in their everyday practice.
Int. J. Hum. Comput. Stud., 2007

The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect.
Int. J. Hum. Comput. Stud., 2007

Evaluating affective interactions.
Int. J. Hum. Comput. Stud., 2007

Supple interfaces: designing and evaluating for richer human connections and experiences.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Designing familiar open surfaces.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Affective diary: designing for bodily expressiveness and self-reflection.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The sensual evaluation instrument: developing an affective evaluation tool.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

CHI design community SIG.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Designing and evaluating kalas: A social navigation system for food recipes.
ACM Trans. Comput. Hum. Interact., 2005

Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid.
Int. J. Hum. Comput. Stud., 2005

Comparing two approaches to context: realism and constructivism.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

eMoto: affectively involving both body and mind.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Evaluating affective interfaces: innovative approaches.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

A User-Centered Approach to Affective Interaction.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

2004
eMoto: emotionally engaging interaction.
Pers. Ubiquitous Comput., 2004

Affective Interactions for in Real-time Applications: the SAFIRA Project.
Künstliche Intell., 2004

Active co-construction of meaningful experiences: but what is the designer's role?
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

User-Centred Design and Evaluation of Affective Interfaces.
Proceedings of the From Brows to Trust - Evaluating Embodied Conversational Agents, 2004

2003
Social Navigation of Food Recipes: Designing Kalas.
Proceedings of the Designing Information Spaces: The Social Navigation Approach, 2003

The Effect of Age-Related Cognitive Differences, Task Complexity and Prior Internet Experience in the Use of an On-line Grocery Shop.
Spatial Cogn. Comput., 2003

SenToy: an affective sympathetic interface.
Int. J. Hum. Comput. Stud., 2003

Social navigation: from the web to the mobile.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003

FantasyA - The Duel of Emotions.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Demo: playingfFantasyA with senToy.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Towards tangibility in gameplay: building a tangible affective interface for a computer game.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Evaluating social trails.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Sense and sensibility: evaluation and interactive art.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

FantasyA and SenToy.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

SenToy: a tangible interface to control the emotions of a synthetic character.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
Ana Paiva (ed.): Affective Interactions: Towards a New Generation of Computer Interfaces.
User Model. User Adapt. Interact., 2002

SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.
Pers. Ubiquitous Comput., 2002

The enigmatics of affect.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

Using a Wizard of Oz study to inform the design of SenToy.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Social navigation of food recipes.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

Social navigation research agenda.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Steps to take before intelligent user interfaces become real.
Interact. Comput., 2000

Social navigation: techniques for building more usable systems.
Interactions, 2000

Evaluating Users' Experience of a Character-enhanced Information Space.
AI Commun., 2000

A recipe based on-line food store.
Proceedings of the 5th International Conference on Intelligent User Interfaces, 2000

Age difference in the use of an on-line grocery shop: implications for design.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Social navigation: a design approach?
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Designing for Social Navigation of Food Recipes.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

1999
Applying Social Navigation Principles to the Design of Shared Virtual Spaces.
Proceedings of WebNet 99, 1999

Evaluating Adaptive Navigation Support.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Designing and Evaluating Intelligent User Interfaces.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Social navigation: what is it good for?
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Evaluating the utility and usability of an adaptive hypermedia system.
Knowl. Based Syst., 1998

Moving Usability Testing Onto the Web.
Proceedings of WebNet 98, 1998

Tutorial 2: Designing and Evaluating Intelligent User Interfaces.
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998

1997
Navigation in Information Spaces: supporting the individual.
Proceedings of the Human-Computer Interaction, 1997

1996
A Glass Box Approach to Adaptive Hypermedia.
User Model. User Adapt. Interact., 1996

A WWW Interface to an Adaptive Hypermedia System.
Proceedings of the First International Conference on the Practical Application of Intelligent Agents and Multi-Agent Technology, 1996

1995
Satisfying user needs through a combination of interface design techniques.
Proceedings of the Human-Computer Interaction, 1995

1994
Using cognitive walkthrough for evaluating a CSCW application.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Inferring complex plans.
Proceedings of the 1st International Workshop on Intelligent User Interfaces, 1993

1992
Possible extensons to the Byrd Box tracer airned at experts.
Proceedings of the 4th Annual Workshop of the Psychology of Programming Interest Group, 1992


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