Ylva Fernaeus

According to our database1, Ylva Fernaeus authored at least 52 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Stakeholders and Value in the NFT Ecosystem: Towards a Multi-disciplinary Understanding of the NFT Phenomenon.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Making Crank-Powered Interactions: Methods, Demonstrators, Materials.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Envisioning Arduino Action: A collaborative tool for physical computing in educational settings.
Int. J. Child Comput. Interact., 2021

Co-watching 360-Films in Nursing Homes.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

JoyTilt: Between Autonomy and Control of a Robot Vacuum Cleaner.
Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications co-located with the International Conference on Embedded Wireless Systems and Networks (EWSN 2021) and the 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2021), 2021

Troubling Care: Four Orientations for Wickedness in Design.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Designing for Workplace Safety: Exploring Interactive Textiles as Personal Alert Systems.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Programming for Moving Bodies.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Reducing Free Riding: CLASS - A System for Collaborative Learning Assessment.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

The Disappearing Computer Science in Healthcare VR applications.
Proceedings of the Halfway to the Future Symposium 2019, 2019

2018
Designing for Joyful Movement.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Humor in design fiction to suspend disbelief and belief.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

2017
Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith Practice.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
From Patchwork to Appliqué: Reflections from an Interaction Design Remake.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Expanding on Wabi-Sabi as a Design Resource in HCI.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Interaction Design as a Bricolage Practice.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
The making of the TeleGlove: crafting interactions for basic phone use in the cold.
Proceedings of the Eighth International Conference on Tangible, 2014

Handcrafting electronic accessories using 'raw' materials.
Proceedings of the Eighth International Conference on Tangible, 2014

Leather as a material for crafting interactive and physical artifacts.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Ajna: negotiating forms in the making of a musical cabinet.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Phone Accessories as an Interface.
ERCIM News, 2013

Fashionable shape switching: explorations in outfit-centric design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Crafting against robotic fakelore: on the critical practice of artbot artists.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Touch and feel soft hardware.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Mobile ActDresses: programming mobile devices by accessorizing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Revisiting the jacquard loom: threads of history and current patterns in HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The material move how materials matter in interaction design research.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Advocating an ethical memory model for artificial companions from a human-centred perspective.
AI Soc., 2011

Please enjoy!?: 2<sup>nd</sup> workshop on playful experiences in mobile HCI.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

2010
Please enjoy!: workshop on playful experiences in mobile HCI.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

actDresses: interacting with robotic devices - fashion and comics.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

How do you play with a robotic toy animal?: a long-term study of Pleo.
Proceedings of the Interaction Design and Children, 2010

The look, the feel and the action: making sets of ActDresses for robotic movement.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Setting the stage - Embodied and spatial dimensions in emerging programming practices.
Interact. Comput., 2009

Comics, robots, fashion and programming: outlining the concept of actDresses.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Human action and experience as basis for the design and study of robotic artefacts.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

Where third wave HCI meets HRI: report from a workshop on user-centred design of robots.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Are we living in a robot cargo cult?
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Children and embodied interaction: seeking common ground.
Proceedings of the Interaction Design and Children, 2009

2008
Beyond representations: towards an action-centric perspective on tangible interaction.
Int. J. Arts Technol., 2008

Towards a new set of ideals: consequences of the practice turn in tangible interaction.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

In the hands of children: exploring the use of mobile phone functionality in casual play settings.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

2007
Let's Make a Digital Patchwork: Designing for Childrens Creative Play with Programming Materials.
PhD thesis, 2007

2006
Designing for programming as joint performances among groups of children.
Interact. Comput., 2006

Multimodal Interaction in Children's Programming with Tangible Artifacts.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Finding design qualities in a tangible programming space.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Rethinking children's programming with contextual signs.
Proceedings of the Interaction Design and Children, 2006

2005
"Looking At the Computer but Doing It On Land": Children's Interactions in a Tangible Programming Space.
Proceedings of the People and Computers XIX, 2005

2004
Tangible Programming and Role Play Program Execution for Kids.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

Computational Literacy at Work Children's Construction of Digital Material.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2003
Games to explore programming.
Proceedings of the Interaction Design and Children, 2003


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