Andrii Matviienko

Orcid: 0000-0002-6571-0623

Affiliations:
  • KTH Royal Institute of Technology, Sweden


According to our database1, Andrii Matviienko authored at least 59 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Mind Meets Robots: A Review of EEG-Based Brain-Robot Interaction Systems.
CoRR, 2024

Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

DensingQueen: Exploration Methods for Spatial Dense Dynamic Data.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

QuantiBike: Quantifying Perceived Cyclists' Safety via Head Movements in Virtual Reality and Outdoors.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Location-Aware Virtual Reality for Situational Awareness On the Road.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Guiding Visual Attention on 2D Screens: Effects of Gaze Cues from Avatars and Humans.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

BikeSimWS: Workshop on Simulators, Scenarios, and Test Standard for Bicycle Research.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

BlocklyVR: Exploring Block-based Programming in Virtual Reality.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

PointCloudLab: An Environment for 3D Point Cloud Annotation with Adapted Visual Aids and Levels of Immersion.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Text Me if You Can: Investigating Text Input Methods for Cyclists.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

TicTacToes: Assessing Toe Movements as an Input Modality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the Augmented Humans International Conference 2023, 2023

Cyborgs on the Road: Workshop on Augmenting Road Users to Quantify their Behaviour.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
"Nah, it's just annoying!" A Deep Dive into User Perceptions of Two-Factor Authentication.
ACM Trans. Comput. Hum. Interact., 2022

Development and Evaluation of a Motion-based VR Bicycle Simulator.
Proc. ACM Hum. Comput. Interact., 2022

"Baby, You can Ride my Bike": Exploring Maneuver Indications of Self-Driving Bicycles using a Tandem Simulator.
Proc. ACM Hum. Comput. Interact., 2022

AR Sightseeing: Comparing Information Placements at Outdoor Historical Heritage Sites using Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Immersive-Labeler: Immersive Annotation of Large-Scale 3D Point Clouds in Virtual Reality.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Comparing VR Exploration Support for Ground-Based Rescue Robots.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SkyPort: Investigating 3D Teleportation Methods in Virtual Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Accessible Automated Automotive Workshop Series (A3WS): International Perspective on Inclusive External Human-Machine Interfaces.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

2021
Communicating the intention of an automated vehicle to pedestrians: The contributions of eHMI and vehicle behavior.
it Inf. Technol., 2021

Interactive Technology for Cycling - ideate, make - remote, together.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Investigating Page Turning Methods for Sheet Music during Piano Play.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Workshop on Intelligent Cyclist Support Systems and Applications.
Proceedings of the Mensch und Computer 2021, 2021

ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

[email protected]: Towards a Research Agenda for HCI in the Bike Lane.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VRtangibles: Assisting Children in Creating Virtual Scenes using Tangible Objects and Touch Input.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Quantified Cycling Safety: Towards a Mobile Sensing Platform to Understand Perceived Safety of Cyclists.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Workshop on Prosocial Behavior in Future Mixed Traffic.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021

2020
Designing Multimodal Assistance Systems for Child Cyclists.
PhD thesis, 2020

VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Reminding child cyclists about safety gestures.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

A Real-time Distributed Toolkit to Ease Children's Exploration of IoT.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

WeCARe: Workshop on Inclusive Communication between Automated Vehicles and Vulnerable Road Users.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

2019
Comparing unimodal lane keeping cues for child cyclists.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

NaviBike: Comparing Unimodal Navigation Cues for Child Cyclists.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awareness.
i-com, 2018

Augmenting bicycles and helmets with multimodal warnings for children.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
AwareKit: Exploring a Tangible Interaction Paradigm for Digital Calendars.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
NaviLight: investigating ambient light displays for turn-by-turn navigation in cars.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

CubeLendar: Design of a Tangible Interactive Event Awareness Cube.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

VapeTracker: Tracking Vapor Consumption to Help E-cigarette Users Quit.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Towards New Ambient Light Systems: a Close Look at Existing Encodings of Ambient Light Systems.
IxD&A, 2015

Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Deriving design guidelines for ambient light systems.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Lumicons: Mapping Light Patterns to Information Classes.
Proceedings of the Mensch und Computer 2015, 2015


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