Anna Vallgårda

According to our database1, Anna Vallgårda authored at least 37 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
PregnancyCubes: A design process to cultivate tensions.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2020
Designing with Emerging Science: Developing an Alternative Frame for Self-Tracking.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Designers in White Coats: Deploying Ovum, a Fertility Tracking Device.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Putting Phenomenological Theories to Work in the Design of Self-Tracking Technologies.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Removal as a Method: A Fourth Wave HCI Approach to Understanding the Experience of Self-Tracking.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Gut-Tracking as Cultivation.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Careful Devices.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Doing Things with Research through Design: With What, with Whom, and Towards What Ends?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Crafting a place for attending to the things of design at CHI.
Interactions, 2018

Time, Temporality, and Slowness: Future Directions for Design Research.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Material programming.
Interactions, 2017

Embodied Design Ideation Methods: Analysing the Power of Estrangement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Things of Design Research: Diversity in Objects and Outcomes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Experimental Engineering: Articulating and Valuing Design Experimentation.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

Giving Form to a Hedonic Haptics Player.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

The Hedonic Haptics Player: A Wearable Device to Experience Vibrotactile Compositions.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

Provoking Performing Objects: Expanding the Design Space for Soft Robotics.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
A Basic Form Language for Shape-Changing Interfaces.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Material Programming: a Design Practice for Computational Composites.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Attending to Objects as Outcomes of Design Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Material Programming: A New Interaction Design Practice.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

FeltRadio: Sensing and Making Sense of Wireless Traffic.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Interaction Design as a Bricolage Practice.
Proceedings of the Ninth International Conference on Tangible, 2015

Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Giving form to computational things: developing a practice of interaction design.
Pers. Ubiquitous Comput., 2014

The dress room: responsive spaces and embodied interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Ajna: negotiating forms in the making of a musical cabinet.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Materiality matters - experience materials.
Interactions, 2013

IxD Lab, IT University of Copenhagen.
Interactions, 2013

2012
Touch and feel soft hardware.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

"Material interactions": from atoms & bits to entangled practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Becoming materials: material forms and forms of practice.
Digit. Creativity, 2010

Material computing: computing materials.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
A material focus: exploring properties of computational composites.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
PLANKS: a computational composite.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Computational composites.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007


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