Javier Melero

Orcid: 0000-0001-9899-0476

According to our database1, Javier Melero authored at least 20 papers between 2009 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Design and Implementation of Location-Based Learning Games: Four Case Studies with "QuesTInSitu: The Game".
IEEE Trans. Emerg. Top. Comput., 2017

2015
Group-based mobile learning: Do group size and sharing mobile devices matter?
Comput. Hum. Behav., 2015

How was the activity? A visualization support for a case of location-based learning design.
Br. J. Educ. Technol., 2015

Quelques enseignements tirés de l'application de la Competence-based Knowledge Space Theory aux Serious Games.
Proceedings of the IC 2015 : 26es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 26th French Knowledge Engineering Conference), 2015

Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

What's next? Different Strategies Considering Teachers' Decisions for Adapting Learning Paths in Serious Games.
Proceedings of the CSEDU 2015, 2015

2014
A Model for the Design of Puzzle-based Games Including Virtual and Physical Objects.
J. Educ. Technol. Soc., 2014

Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board Metaphor.
Proceedings of the CSEDU 2014, 2014

Being able to accommodate activity's formal purposes as a critical factor when designing for 'location-based learning games' at scale.
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014

2013
Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
A Review of Constructivist Learning Methods with Supporting Tooling in ICT Higher Education: Defining Different Types of Scaffolding.
J. Univers. Comput. Sci., 2012

SOS: Orchestrating Collaborative Activities across Digital and Physical Spaces Using Wearable Signaling Devices.
J. Univers. Comput. Sci., 2012

Considerations for the Design of Mini-games Integrating Hints for Puzzle Solving ICT-Related Concepts.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Comparing the Effects on Students' Behavior of Two Hint Techniques Embedded in a Digital Game-Based Learning Tool.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Towards the Support of Scaffolding in Customizable Puzzle-Based Learning Games.
Proceedings of the International Conference on Computational Science and Its Applications, 2011

Orchestration Signals in the Classroom: Managing the Jigsaw Collaborative Learning Flow.
Proceedings of the Towards Ubiquitous Learning, 2011

2009
Enhancing Computer Assisted Assessment Using Rubrics in a QTI Editor.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Improving the Usability of an Approach for Visually Supporting the Creation of Personal Development Plans.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

An Approach for Visually Supporting the Creation of Personal Development Plans.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009


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