Ben Matthews

According to our database1, Ben Matthews authored at least 32 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Vim: A Tangible Energy Story.
Proceedings of the Interactive Storytelling, 2020

Speculative Designs for Emergent Personal Data Trails: Signs, Signals and Signifiers.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Tracing Design: Practitioner Accounts of Design Value, Documentation & Practices.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Disconnecting: Towards a Semiotic Framework for Personal Data Trails.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Living with RITA: Tenants, Landlords and Agents Trusting Agents.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Democratizing Soap: The Methodological Value of Using Constructive Assemblies as a Participatory Design Tool.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Disconnect: A Proposal for Reclaiming Control in HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Soundscape: Participatory Design of an Interface for Musical Expression.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Using Participatory Design in the Development of a New Musical Interface: Understanding Musician's Needs beyond Usability.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Bridging the cross-cultural language divide through design.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Designing for citizen-centric smart cities: supporting people's needs of a community garden.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Pirate Dice: An Ethnomethodological Analysis of Paired Playing.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

DBugs: large-scale artefacts for collaborative computer programming.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
The community garden hack: participatory experiments in facilitating primary school teacher's appropriation of technology.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Soundscape: building connection between digital musicians and their audience.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
Demo hour.
Interactions, 2016

Trust Me: Doubts and Concerns Living with the Internet of Things.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

IoT: Designing for Human Values.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Live Prototyping.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

StoryLamp: Sentimentality is Killing the World.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Could the Inherent Nature of the Internet of Things Inhibit Person-to-Person Connection?
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Children's Expectations and Strategies in Interacting with a Wizard of Oz Robot.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2014
Designing for reducing procrastination on side projects.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

2013
Augmenting play and learning in the primary classroom.
Proceedings of the Interaction Design and Children 2013, 2013

2011
Getting the point: The role of gesture in managing intersubjectivity in a design activity.
Artif. Intell. Eng. Des. Anal. Manuf., 2011

2010
Taking transition into account: designing with pre-users of medical devices.
Proceedings of the 11th Conference on Participatory Design, 2010

2008
Participatory innovation: a research agenda.
Proceedings of the Tenth Conference on Participatory Design, 2008

Talking about hearing: designing from users' problematisations.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Easy doesn't do it: skill and expression in tangible aesthetics.
Pers. Ubiquitous Comput., 2007

2006
Grammar, meaning and movement-based interaction.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

2000
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000


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