Stephen Viller

Orcid: 0000-0003-1954-5441

According to our database1, Stephen Viller authored at least 71 papers between 1991 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Refugee Entrepreneurial Trajectories.
Proc. ACM Hum. Comput. Interact., 2023

2021
Musical agency and an ecological perspective of DMIs: collective embodiment in third wave HCI.
Pers. Ubiquitous Comput., 2021

User-centred design of a grid health virtual reality tabletop for energy networks.
Proceedings of the 2021 IEEE PES Innovative Smart Grid Technologies, 2021

On-Demand Batteries as a Peer-to-Peer Service.
Proceedings of the 2021 IEEE PES Innovative Smart Grid Technologies, 2021

2020
"... and we are the creators!" Technologies as Creative Material.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Vim: A Tangible Energy Story.
Proceedings of the Interactive Storytelling, 2020

Speculative Designs for Emergent Personal Data Trails: Signs, Signals and Signifiers.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Where Are They Now?: Revisiting Energy Use Feedback a Decade After Deployment.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Design Jam as a Pedagogy: Teaching Design Thinking to Computer Science Students at Scale.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Soundscape: Participatory Design of an Interface for Musical Expression.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Using Participatory Design in the Development of a New Musical Interface: Understanding Musician's Needs beyond Usability.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Designing for citizen-centric smart cities: supporting people's needs of a community garden.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

DBugs: large-scale artefacts for collaborative computer programming.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

The community garden hack: participatory experiments in facilitating primary school teacher's appropriation of technology.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Soundscape: building connection between digital musicians and their audience.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
Demo hour.
Interactions, 2016

New horizons for the IoT in everyday life: proactive, shared, sustainable.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Trust Me: Doubts and Concerns Living with the Internet of Things.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

IoT: Designing for Human Values.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

StoryLamp: Sentimentality is Killing the World.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Could the Inherent Nature of the Internet of Things Inhibit Person-to-Person Connection?
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
SonicAIR: Supporting Independent Living with Reciprocal Ambient Audio Awareness.
ACM Trans. Comput. Hum. Interact., 2015

Children's Expectations and Strategies in Interacting with a Wizard of Oz Robot.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2014
Designing for reducing procrastination on side projects.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Designer-client communication in web design: a case study on the use of communication in practice.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Designing support for collaboration around physical artefacts: Using augmented reality in learning environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Rhythms of the Domestic Soundscape: Ethnomethodological Soundwalks for Phatic Technology Design.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

Augmenting play and learning in the primary classroom.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Design of software to support families with food-allergic and food-intolerant children.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Building sensitising terms to understand free-play in open-ended interactive art environments.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Open-ended art environments motivate participation.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Dialogic shifts: the rhythm and sequence of artefacts in aesthetically informed interaction design practice.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Ethnography considered useful: situating criticality.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Meet Eater: affectionate computing, social networks and human-plant interaction.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Spelling Bug: benefits of using adaptive technology for training spelling in primary school classrooms.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Design and Evaluation of Intentionally Enriched Awareness.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

The social life of visualization.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Evoking gesture in interactive art.
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008

Spontaneous scenarios: an approach to user engagement.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Cross-channel mobile social software: an empirical study.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Zebra: exploring users' engagement in fieldwork.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
Announcing Activity: Design and Evaluation of an Intentionally Enriched Awareness Service.
Hum. Comput. Interact., 2007

2006
Sampling mobile opinion: A contextual postcard questionnaire study.
First Monday, 2006

Design for inspiration: children, personal connections and educational technology.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

2005
Watching ourselves watching: ethical issues in ethnographic action research.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Augmenting travel gossip: design for mobile communities.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Usability of a mobile, group communication prototype while rendezvousing.
Proceedings of the 2005 International Symposium on Collaborative Technologies and Systems, 2005

2004
Engaging Game Characters: Informing Design with Player Perspectives.
Proceedings of the Entertainment Computing, 2004

Observing Architectural Design: Improving the Development of Collaborative Design Environments.
Proceedings of the Cooperative Design, 2004

2003
Talking about watching: Using the Video Card Game and wiki-web technology to engage IT students in developing observational skills.
Proceedings of the Fifth Australasian Computing Education Conference (ACE 2003), 2003

2001
Finding patterns in the fieldwork.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001

2000
Patterns of Home Life: Informing Design For Domestic Environments.
Pers. Ubiquitous Comput., 2000

Ethnographically informed analysis for software engineers.
Int. J. Hum. Comput. Stud., 2000

1999
Human factors in requirements engineering : a method for improving requirements processes for the development of dependable systems.
PhD thesis, 1999

Managing Process Inconsistency Using Viewpoints.
IEEE Trans. Software Eng., 1999

Capturing the Benefits of Requirements Engineering.
IEEE Softw., 1999

Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes.
Interact. Comput., 1999

Coherence: An Approach to Representing Ethnographic Analyses in Systems Design.
Hum. Comput. Interact., 1999

Social Analysis in the Requirements Engineering Process: From Ethnography to Method.
Proceedings of the 4th IEEE International Symposium on Requirements Engineering (RE '99), 1999

1998
Improving the Requirements Process.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 1998

Viewpoints for Requirements Elicitation: A Practical Approach.
Proceedings of the 3rd International Conference on Requirements Engineering (ICRE '98), 1998

1997
Requirements process improvement through the phased introduction of good practice.
Softw. Process. Improv. Pract., 1997

1996
PERE: Evaluation and Improvement of Dependable Processes.
Proceedings of the 15th International Conference on Computer Safety, 1996

1995
Working with "Constant Interruption": CSCW and the Small Office.
Inf. Soc., 1995

Process Viewpoints.
Proceedings of the Software Process Technology, 4th European Workshop, 1995

1991
The Group Facilitator: A CSCW Perspective.
Proceedings of the Second European Conference on Computer Supported Cooperative Work, 1991


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